TorqueSim, RealSimGear, and X-Aviation are excited to announce today’s release of the Take Command! RealSimGear DA40NG for X-Plane 12. While this is not a TorqueSim product, many of us on the TorqueSim team have been deeply involved in this project with RealSimGear. This product is built from the wealth of knowledge gained between both RealSimGear and TorqueSim from the Take Command! SR20 and SR22 Series. This aircraft follows this path by delivering an industry-leading GA aircraft experience. The RealSimGear Diamond BATD is already FAA Approved, and both it and the RealSimGear Diamond Turnkey packages are available now!
Learn more about the aircraft, and add it to your virtual hangar, at X-Aviation!
TorqueSim, RealSimGear, and X-Aviation are excited to announce the release of the following updates for our products, following further tweaks to enhance the aircraft for X-Plane 12.
Take Command! SR22 G1000 Series 2.0.1
Take Command! SR20 G1000 2.0.1
Take Command! SR22 Entegra Series 2.0.1
Take Command! SR20 Entegra 2.0.1
To Update: Download your installer(s) here and re-install!
Don’t have the aircraft already? You can check out the products here:
Looking for an FAA Approved BATD? Check out the RealSimGear Cirrus BATD for a solution powered by the TorqueSim SR20/22.
As always, thank you for supporting TorqueSim, RealSimGear, and X-Aviation! Enjoy these latest updates, and stay tuned for further improvements in the future.
SR20 G1000 and SR22 G1000 Release Notes
New Features:
Newly recorded sounds for the FMOD sound pack with new engine sounds and other accessory sounds improved! [SR22: Recorded from a local G3 SR22.]
Further X-Plane 12 tuning and improvements!
REMINDER!: ARM64 support prepped for future. (Note: For ARM64 Mac (M1+ processors) users, ensure you are running Rosetta for now.
Important Note Currently, the Synthetic Vision System (SVS) is known to cause issues on some configurations when Zink is enabled. It is highly recommended to not use Zink with this version, with SVS enabled. Additionally, sporadic crashes during load have been seen on Mac.
SVS is enabled by default, but it can be disabled via a config file without the sim loaded. If you are experiencing crashes with the SR2X aircraft, disable SVS by navigating to X-Plane 12/Aircraft/X-Aviation/SR22 Series/{Aircraft Type}/plugins/sr_systems/settings/. Open the file settings.cfg in a text editor and make the change to the svs line:
To disable SVS: svs = 0 To enable SVS: svs = 1
Bug Fixes and Improvements:
Revamped all wing and gear textures to remove unnecessary ambient occlusion
Fixed gear height and operation
Adjusted chock position
Missing Cirrus logo fixed
T-1879 Disabling aircraft doesn’t reset G1000 engine bar override
Icing improvements
Fixed invalid dataref reference in physics plugin
Livery fixes
Wing open seam closed
Updated libacfutils version to improve rendering of non-svs components with Zink and Mac
Engine loops refined to rid the soundpack of all popping between loops
Prime Pump sound refined to blend more naturally between intro and loop
Engine start sound refined volume curve to allow for a smoother transition to engine sound from ignition
Adjust aircraft lighting
Livery fix for improper normal metal
SR20 Entegra and SR22 Entegra Release Notes
New Features:
Newly recorded sounds for the FMOD sound pack with new engine sounds and other accessory sounds improved! [SR22: Recorded from a local G3 SR22.]
Further X-Plane 12 tuning and improvements!
REMINDER!: ARM64 support prepped for future. (Note: For ARM64 Mac (M1+ processors) users, ensure you are running Rosetta for now.
Bug Fixes & Improvements:
Revamped all wing and gear textures to remove unnecessary ambient occlusion
Fixed gear height and operation
Adjusted chock position
Missing Cirrus logo fixed
STEC LIT bug fixed
Icing improvements
Fixed invalid dataref reference in physics plugin
Livery fixes
Wing open seam closed
Updated libacfutils version to improve rendering with Zink and Mac
Engine loops refined to rid the soundpack of all popping between loops
Prime Pump sound refined to blend more naturally between intro and loop
Engine start sound refined volume curve to allow for a smoother transition to engine sound from ignition
We are thrilled to announce the imminent release of the Take Command! RealSimGear DA40NG, next Friday 9 June 2023 via X-Aviation for X-Plane 12. While this is not a TorqueSim product, many of us on the TorqueSim team have been deeply involved in this project with RealSimGear. This product is built from the wealth of knowledge gained between both RealSimGear and TorqueSim from the Take Command! SR20 and SR22 Series. This aircraft follows this path by delivering an industry-leading GA aircraft experience. The RealSimGear Diamond BATD is already FAA Approved, and both it and the RealSimGear Diamond Turnkey packages are ready to ship in the next few weeks.
The objective of this aircraft is to provide access to in-depth system behaviors to understand how the aircraft functions. It is one thing for an aircraft to look and fly like a DA40, its another for it to model and illustrate the functions of the systems underneath the surface. The in-depth systems modeling provides the ultimate method for understanding the fundamentals of the aircraft.
The DA40NG 3D model sets the bar for aircraft models for flight simulators. The aircraft is modeled to the finest of details, painstakingly handcrafted down to each individual screw and leather stitch. Taking full advantage of X-Plane 12’s new rendering model, this aircraft is truly a sight to behold. The FMOD sound pack is the result of fine-tuning all of the various subcomponents of the DA40NG from the turbochargers and propeller, down to the switches and pumps.
TorqueSim, RealSimGear, and X-Aviation are excited to announce the release of the following updates for our products, following an intense development cycle to fully revamp the aircraft for X-Plane 12:
Take Command! SR22 G1000 Series 2.0.0
Take Command! SR20 G1000 2.0.0
Take Command! SR22 Entegra Series 2.0.0
Take Command! SR20 Entegra 2.0.0
To Update: Download your installer(s) here and re-install!
Don’t have the aircraft already? You can check out the products here:
Looking for an FAA Approved BATD? Check out the RealSimGear Cirrus BATD for a solution powered by the TorqueSim SR20/22.
As always, thank you for supporting TorqueSim, RealSimGear, and X-Aviation! Enjoy these latest updates, and stay tuned for further improvements in the future.
SR20/22 G1000 2.0.0 Release Notes
New Features:
Fully Optimized for X-Plane 12!
Entirely revamped 3D model, animations, and textures; designed and optimized for X-Plane 12 format changes and the new rendering engine.
Updated FMOD sound pack to take advantage of XP12 FMOD features, integrated new sound samples, and more
ARM64 support prepped for the future. (Note: For ARM64 Mac (M1+ processors) users, ensure you are running Rosetta for now.
Important Note Currently, the Synthetic Vision System (SVS) is known to cause issues on some configurations when Zink is enabled. It is highly recommended to not use Zink with this version, with SVS enabled. Additionally, sporadic crashes during load have been seen on Mac.
SVS is enabled by default but can be disabled via a config file without the sim loaded. If you are experiencing crashes with the SR2X aircraft, disable SVS by navigating to X-Plane 12/Aircraft/X-Aviation/SR22 Series/{Aircraft Type}/plugins/sr_systems/settings/. Open the file settings.cfg in a text editor and make the change to the svs line:
To disable SVS:Â svs = 0Â To enable SVS:Â svs = 1Â
Bug Fixes and Improvements:
T-1765 Engine page FOD information missing
T-1803 Fix color detection for profile view
T-1828 Charge battery command doesn’t function
T-1766 Add tick system to configs in TSLIB
T-1851 Increase base instrument brightness
T-1792 LPV Approach Capability due to missing SBAS receiver
T-1847 Zink crashes X-Plane during flight loading
T-1721 Get ARM build
T-1778 Flight control effectiveness XP12
T-1755 Excessive left yaw when taxiing
T-1827 GCU Input not working at random times
T-1848 Brake Hold with Max Effort functionality doesn’t work
T-1714 Switch G1000 rendering to G1000 render space
T-1858 Flaps balloon too pronounced on deployment
T-1857 Elevator trim authority not enough down trim
T-1853 Payload Arm Dataref replaced for X-Plane 12
T-1852 Weather datarefs updated for latest X-Plane 12 versions
T-1856 Wheels do not show up when on the ground.
T-1706 Fix settings files from appearing empty
T-1705 Add vacuum override dataref option
T-1702 CAPS Override command issue
T-1751 Add XP12 G1000 default sidebar disable flag
T-1720 Remove debug calls in subsystems
T-1739 Aircraft loading presents error about SR22_IVS_IN.obj
T-1746 +ve FF with Fuel Selector to OFF
T-1732 Should not be able to prime with fuel selector off
T-1730 Spark Plug Fouling not reproducible (Increased RPM drop on single mag when spark plugs are fouled)
T-1745 Fuel priming with cavitation sound and no fuel flow
T-1743 Priming cavitation sound should not happen after the aircraft is correctly primed
T-1706 Address config files staying empty
T-1715 Fix parachute for CAPS
T-1713 Fix use of deprecated dataref in physics
T-1716 Increase torque of C24ST5 Starter
T-1717 Migrate to support XP12 weight and balance system
Texture material fixes
Seat backs flipped normals.
New interior trim normal map and improved ambient occlusion.
Lighting adjustments.
…. and many other tweaks and changes to improve the behavior of the system with X-Plane 12
SR20/22 Entegra Release Notes
New Features:
Fully Optimized for X-Plane 12!
Updated Entegra avionics to handle the X-Plane navigation and airport formats with X-Plane 12
Entirely revamped 3D model, animations, and textures; designed and optimized for X-Plane 12 format changes and the new rendering engine.
Updated FMOD sound pack to take advantage of XP12 FMOD features, integrate new sound samples, and more.
ARM64 support prepped for the future. (Note: For ARM64 Mac (M1+ processors) users, ensure you are running Rosetta for now.
Bug Fixes & Improvements:
T-1849 Runways not showing on MFD
T-1795 Entegra ‘Nearest Airports’ page not populating
T-1818 PFD engine data order wrong
T-1775 SR2X Entegra PFD VSI adjustment should be ±50 fpm
T-1865 Additional Animation Datarefs
T-1863 Flap balloon too pronounced
T-1778 Flight control effectiveness XP12
T-1864 Elevator authority not enough down trim
T-1861 Add LPV Receiver for LPV Approach Capability
T-1763 Update to ARM Build
T-1862 Update Multi-threaded renderer
T-1807, T-1804 SR2x Entegra Crashes XP on launch
T-1853 Payload Arm Dataref replaced for X-Plane 12
T-1852 Weather datarefs updated for latest X-Plane 12 versions
T-1391 Rudder Pedal animation bug
T-1871 Engine sound tweaks
T-1868 Remove HUD objects (we plan on reintroducing the AOA hud in the future with the XP12 HUD system)
T-1872 Airplane too fast, general drag performance tuning
Nose gear height fix for compression
IVS fix
(SR20) Altitude compensating fuel pump fix
T-1718 SR20 misses oxygen refill button
T-1671/T-1760 Update to use common TSLIB system (massive infrastructure rewrite)
T-1669 Fix behavior of RSG Popups with MFD
T-1754 Straight and Level DFC90 Change to 1° pitch
T-1759 Fix transponder VFR command label
T-1706 Fix settings files from appearing empty
T-1705 Add vacuum override dataref option
T-1702 CAPS Override command issue
T-1746 +ve FF with Fuel Selector to OFF
T-1732 Should not be able to prime with fuel selector off
T-1730 Spark Plug Fouling not reproducible (Increased RPM drop on single mag when spark plugs are fouled)
T-1713 Fix use of deprecated dataref in physics
T-1716 Increase torque of C24ST5 Starter
T-1717 Migrate to support XP12 weight and balance system
Texture material fixes
Seat backs flipped normals
New interior trim normal map and improved ambient occlusion
Lighting adjustments
…. and many other tweaks to improve behavior for X-Plane 12
TorqueSim, RealSimGear, and X-Aviation are pleased to announce the release of the following updates for our products:
Take Command! SR22 G1000 Series 1.4.0
Take Command! SR20 G1000 1.4.0
Take Command! SR22 Entegra Series 1.2.0
Take Command! SR20 Entegra 1.2.0
These updates consist of a wide variety of improvements and further preparations for X-Plane 12. (This isn’t the X-Plane 12 update, but this is a step towards it. Once X-Plane 12 is released, we will release updates in due course to fully support the new sim at no additional charge to existing customers.
To Update: Download your installer(s) here and re-install!
Don’t have the aircraft already? You can check out the products here:
TorqueSim, RealSimGear, and X-Aviation are pleased to announce the release of the following updates for our products:
Take Command! SR22 G1000 Series 1.3.0
Take Command! SR20 G1000 1.3.0
Take Command! SR22 Entegra Series 1.1.0
Take Command! SR20 Entegra 1.1.0
These updates consist of a wide variety of improvements, and as we detailed last month, our initial preparations for X-Plane 12. (This isn’t the X-Plane 12 update, but this is a step towards it. Once X-Plane 12 is released, we will release updates in due course to fully support the new sim at no additional charge to existing customers.
To Update: Download your installer(s) here and re-install!
Don’t have the aircraft already? You can check out the products here:
Major infrastructure refactoring in preparation for X-Plane 12, bringing over our modern fundamental function library, activation system, and anonymized statistics platform from our in-development aircraft. These systems should increase the aircraft functions’ stability and provide a better basis going into X-Plane 12 for a more unified experience across our fleet.
Improved FMOD sounds throughout with surround sound support and fixed audio compression. Reworked sound space, sound positioning, and refined engine and prop sounds.
Visual model overhaul, improving fuselage mesh and interior textures. No more ripples or pinches in the composite exterior. Added 3D stitching on the glare shield.
Performance tuning and general improvements
Bug Fixes and Improvements:
[T-1203] Exterior lights should now work with “hide_3d_details” setting
[T-1602] Tabs fuel option on SR20 should fill properly
[T-1611] Persist setting option in the menu was previously finicky
[T-1431] SR22 NA adjust fuselage drag coefficients
[T-1542] Adjust MD302 power handling with RSG Cirrus Cockpit hardware
[T-1630] Wobbly propeller disc texture
[T-1631] Magnetic compass texture orientation
[T-1259] Improved engine model handling
[T-1639] Fixed hidden visor in exterior view
[T-1643] Fix GCU frequency ENT key on engine page for frequency entry
SR20/SR22 Entegra 1.1.0 Release Notes
New Features
Major infrastructure refactoring in preparation for X-Plane 12, bringing over our modern fundamental function library, activation system, and anonymized statistics platform from our in-development aircraft. These systems should increase the aircraft functions’ stability and provide a better basis going into X-Plane 12 for a more unified experience across our fleet.
Improved FMOD sounds throughout with surround sound support and fixed audio compression. Reworked sound space, sound positioning, and refined engine and prop sounds.
Visual model overhaul, improving fuselage mesh and interior textures. No more ripples or pinches in the composite exterior.
Add Annunciator Panel popup window
Improve performance of Entegra system
Improve engine handling
[T-1609] Support for simultaneous DFC90 button press functionality for RealSimGear DFC90 hardware
Commercial Edition: Customizable failures for aircraft and avionics
TorqueSim, RealSimGear, and X-Aviation are pleased to announce the release of the Take Command! SR22 Entegra Series and Take Command! SR20 Entegra 1.0.3 update. These updates consists of a wide variety of bug fixes which we have integrated to improve the aircraft.Â
To Update: Download your installer here and re-install!
Don’t have the aircraft already? You can check out the Entegra SR22 and SR20 here!
Take Command! SR20 Entegra and SR22 Entegra Series Changelog:
New Features:
Much improved integration with RealityXP GTNs and GNSs:
Implemented parsing RealityXP output waypoint names (prevents the “+XX-YY” style names that have been showing previously when the AIRAC cycle conflicts and a waypoint doesn’t exist in the different database between RealityXP/X-Plane
Improved behavior of CDI key with RealityXP on GPS1. The CDI key now works properly and following the “1-2-1 method” along with using the CDI key to switch between VLOC1/GPS1 should now work properly.
Bug Fixes & Improvements:
Fixed mouse cursor behavior on popup windows with the Windows operating system.
TorqueSim, RealSimGear, and X-Aviation are pleased to announce the release of the Take Command! SR22 G1000 Series and Take Command! SR20 G1000 1.2.1 updates. These updates consist of a variety of improvements which we have integrated to improve the aircraft.Â
To Update: Download your installer here and re-install!
TorqueSim, RealSimGear, and X-Aviation are pleased to announce the release of the Take Command! SR22 Entegra Series and Take Command! SR20 Entegra 1.0.1 update. These updates consists of a wide variety of bug fixes which we have integrated to improve the aircraft.
To Update: Download your installer here and re-install!
TorqueSim, RealSimGear, and X-Aviation are thrilled to announce the release of both the Take Command! SR20 Entegra Edition and Take Command! SR22 Series Entegra Edition. They will be released next week on Friday March 26th. The SR22 Series will include both the normally-aspirated and turbo-normalized variants.
For existing SR20 customers, the SR20 Entegra Edition will be available at a nominal upgrade price. For existing SR22 Series Customers, the SR22 Series Entegra Edition will be available at a nominal upgrade price. A coupon will be emailed to customers prior to release.
These aircraft are our most complex simulations to-date. Brand-new custom avionics, the TorqueSim physics engine, our maintenance and wear system, all paired with a gorgeous 3D model and a phenomenal sound pack. And that is just the beginning!
Be prepared to have a new favorite plane in your X-Plane hangar!
The Entegra Avionics
The TorqueSim/RealSimGear Entegra simulation is setting the bar for X-Plane GA Avionics. The custom developed avionics suite accurately replicates the Entegra avionics, both with PFD and MFD functions. This project has been a massive undertaking in developing our first fully-custom avionics package. Simulating the Entegra R8 flight deck will provide the ultimate platform for flying and learning. Also, new to the aircraft, a popup Angle of Attack indicator!
The Entegra PFD features a proper boot sequence, simulated avionics modules, and more. The altimeter of course can be switched between InHg and Mb units. The CDI can show (and drive the autopilot) from either GPS 1, GPS 2, NAV 1, or NAV 2!
The Entegra MFD has many different distinct modes in which it operates. The main mode, “MAP” features a gorgeous terrain rendering system. This is based on a short-term caching tiling system to optimize performance. Tiles are regenerated on-the-fly throughout flight, on a separate thread from the simulator. Airports, runways, VORs, NDBs, FIXs, traffic, airways, airspace, US interstate highways, obstacles, and the flight plan are all overlaid on top of a terrain base map. Engine indications, as well as a brief flight plan overview are also shown.
The next mode, “TAWS” shows the Terrain Awareness and Warning System. It depicts the terrain relative to the current altitude, indicating areas of terrain conflicts on a graduating scale. This helpful mode removes all irrelevant info and lets the pilot focus on safely navigating their aircraft around terrain. The following modes, “TRIP” and “NRST” are very handy for knowing your flight plan and surroundings. The TRIP page shows your waypoints from the GPS and provides helpful details including the distance, ETA, and estimated fuel at each waypoint. The NRST page shows the nearest Airports, VORs, NDBs, and FIXs. There is also a detailed airport view that shows the runway layout, frequencies, and elevation!
The checklists for the aircraft are also fully integrated into the MFD. The proper procedures for normal flight, emergencies, and system malfunctions can all be viewed and followed. Of course, the Entegra Engine page is also intricately modeled. It features custom gauges, Lean-assist functionality, and the ability to set the onboard fuel via the fuel-totalizer.
Each aircraft has two autopilot selections available, the DFC90 or STEC-55X. Also equipped in the aircraft is the GTX330 transponder.
The Entegra pairs perfectly with multiple GPS options. The GPS stack options are:
2x Default/RealityXP GNS 430
1x RealityXP GTN 750 + RealityXP GTN 650
2x RealityXP GTN 650
(RealityXP Avionics sold separately) Note: The default GNS 430 avionics do not expose approach waypoint information. SIDs, STARs, and enroute flight plans will show up on the Entegra MFD, but approaches will not, due to this Laminar Research limitation. If this changes, we will integrate full waypoint drawing. This does not affect the HSI and flying approaches, just the depiction on the MFD. RealityXP avionics show waypoints from all phases of flight without issue.
The Entegra Avionics also are designed for RealSimGear’s new Entegra Desktop Console which features backlit buttons and knobs and 10.4″ IPS displays. More details can be found at RealSimGear’s website.
The SR20 and SR22 have been meticulously detailed to provide for the most in-depth visual model as possible. The aircraft makes full use of 4K PBR textures, ensuring the highest level of visual fidelity. All the different materials are accurately represented from samples from the actual aircraft! The many differences between the Entegra and G1000 versions of the SRs have been integrated, clearly separating the aircraft from each other.
The SR20 and SR22 are equipped with the TorqueSim custom physics – the most accurate simulation of a piston engine for X-Plane! The simulation models the mass flows of air and fuel through every part of the engine in real time. Air enters the engine through the air filter, flows through ducts, passes obstacles like the throttle plate, burns the fuel and leaves the engine as exhaust gas. Pressures and temperatures are calculated in every section independently, all contributing to the different segments of the simulation. All engine parameters are tuned against a huge database of real engine log data to ensure maximum possible accuracy in all phases of flight. The entire engine simulation runs on a separate thread from the main simulator. This allows for the timing necessary for proper simulation, independent of sim frame-rate, but also ensures that the model has a near-zero performance impact on the simulator!
The electrical systems have also been intricately detailed, ensuring every last breaker and switch is modeled. The dual-batteries are simulated with a custom lead-acid battery simulation. The dual-alternator setup and Master Control Unit have been intricately tuned to interface with the rest of the simulation. All electrical busses and circuit breakers are individually simulated to provide for the most in-depth of simulation. All the intricacies of the SR electrical system including alternator drop at low RPM are modeled.
The fuel system has all been custom simulated, providing for unparalleled accuracy in-flight. It models all the details down to the fuel lines and injector nozzles! Fuel temperature is calculated and vapor is formed in the lines under the right environmental circumstances. This also allows for the recreation of all engine starting characteristics usually found on an aviation piston engine like normal, cold, hot, flooded and false starts. So be sure to understand the importance of your boost pump both on ground and in flight! The complex behavior of the engine driven and electric fuel pumps as well as the fuel manifold and metering unit are simulated. Changing bank and attitude of the aircraft affect sloshing in the tank, thus causing the indicated fuel quantity to differ.
The SRs also feature an engaging and beneficial maintenance, wear, and failure model. This aspect of the simulation makes sure that the plane is flown safely and without damage. Excessive wear will be affecting airframe performance and safety, addressed through a realistic concept of runtime-based and annual inspections. The entire wear and failures logic is built on top of the physics model for engine, airframe, and fuel systems. This also includes truly unique features like cylinder detonation driven by the physics engine. Tires flatten, brakes fade when hot, the propeller experiences FOD on unprepared surfaces and much more to discover. Probability distributions tuned with real-world data are used to reflect the increasing likelihood of failures with component runtime.
The tail number can be dynamically changed on the aircraft! There are many configuration options to make the plane yours – from changing the tail number color, placement, outlines, drop shadows, all the way to painting it on the wings!
All the systems are programmed in C/C++ using the X-Plane SDK. No compromises were made for simplicity. The plugins make significant use of multithreading to have the absolute minimum processes running on the main simulator thread, thus helping keep X-Plane performance at its maximum! The Entegra simulation is also very performance cautious. The avionics engine runs on threads separate from the main simulator and caches data as appropriate. Through our testing, performance exceeds that of the G1000 variants of the same aircraft.