TorqueSim Islanders v2.0.1 Updates Released

TorqueSim and X-Aviation are excited to announce the release of the following updates for our products, further enhancing the aircraft for X-Plane 12.

  • TorqueSim BN-2B Islander 2.0.1
  • TorqueSim BN-2T Turbine Islander 2.0.1

To Update: Download your installer(s) here and re-install!

Don’t have the aircraft already? You can check out the products here:

As always, thank you for supporting TorqueSim and X-Aviation! Enjoy these latest updates, and stay tuned for further improvements in the future.

BN-2B v2.0.1 Changelog:

  • TS-1909 Fix annunciator light test not illuminating
  • TS-1908 Update acf version numbers with G5 and G500 label
  • TS-1905 Update libacfutils
  • TS-1906 Add acceleration to weight adjustments in UI
  • TS-1910 Battery on and off commands misconfigured for hardware
  • TS-1950 Adjust chronometer UV location
  • TS-1951 Shift G500 render location
  • TS-1907 Fix GTN650 and G500 overlap
  • TS-1914 TS-1929 Tune flight and engine performance
  • TS-1976 Fix rudder animation

BN-2T v2.0.1 Changelog:

  • TS-1909 Fix annunciator light test not illuminating
  • TS-1908 Update acf version numbers with G5 and G500 label
  • TS-1905 Update libacfutils
  • TS-1906 Add acceleration to weight adjustments in UI
  • TS-1910 Battery on and off commands misconfigured for hardware
  • TS-1913 Fix BN2T ICAO Code
  • TS-1950 Adjust chronometer UV location
  • TS-1951 Shift G500 render location
  • TS-1907 Fix GTN650 and G500 overlap
  • TS-1914 TS-1929 Tune flight and engine performance
  • TS-1976 Fix rudder animation

Take Command! SR20/22 G1000 v2.0.2 Updates Released

TorqueSim, RealSimGear, and X-Aviation are excited to announce the release of the following updates for our products, following further tweaks to enhance the aircraft for X-Plane 12.

  • Take Command! SR22 G1000 Series 2.0.2
  • Take Command! SR20 G1000 2.0.2

To Update: Download your installer(s) here and re-install!

Don’t have the aircraft already? You can check out the products here:

Looking for an FAA-approved AATD or BATD? Check out the newly-approved RealSimGear SRx AATD or RealSimGear Cirrus BATD for a solution featuring the TorqueSim SR2X Pro. Now available with G3 SR20/22/22TN and G6 SR20/22/22T models. Any questions? Feel free to contact us here.

As always, thank you for supporting TorqueSim, RealSimGear, and X-Aviation! Enjoy these latest updates, and stay tuned for further improvements in the future.

SR20 G1000 and SR22 G1000 Release Notes

Important Note: In preparation for upcoming feature enhancements to the X1000, including native synthetic vision and additional pages, as discussed on the X-Plane blog here, reworking of our internal G1000 state tracking logic has begun. For both this reason, and additionally to address numerous recurring stability issues, we have removed the custom synthetic vision system from the SR2X line.

  • Tuned for X-Plane 12.07
  • Adds the X-Plane Cirrus-style G1000 color scheme
  • Engine model tuning for improved stability and smoothness
  • Improve tuning of autopilot constants for improved behavior, especially with the RealSimGear Cirrus Yoke
  • Improve FMOD sound pack with further refinements and tuning
  • Address issues with rain effect artifacts
  • T-1653 Check fuel density settings
  • T-1928 Year missing from navigation database expiration on boot screen
  • Fix artifacts on “Grey & Black” livery
  • Restore marker beacon audio
  • Update to latest libraries
  • Add the appropriate v-speeds on the G1000 speed tape
  • Fix duplicate rudder showing on SR22 (NA)

TorqueSim Islanders: Updates Released for X-Plane 12!

TorqueSim and X-Aviation are excited to announce the release of the following updates for our products, following further tweaks to enhance the aircraft for X-Plane 12.

  • TorqueSim BN-2B Islander 2.0.0
  • TorqueSim BN-2T Turbine Islander 2.0.0

To Update: Download your installer(s) here and re-install!

Don’t have the aircraft already? You can check out the products here:

As always, thank you for supporting TorqueSim and X-Aviation! Enjoy these latest updates, and stay tuned for further improvements in the future.

BN-2B v2.0.0 Changelog:

  • Fully optimized for X-Plane 12
  • Re-tuned flight model including tuned flap behavior and drag
  • New user-interface
  • Visual ice-accumulation on airfoil leading edges and surfaces
  • Reworked FMOD soundpack including new engine, gear interaction, and environmental sounds
  • New HDR lighting for the panel, cockpit, and cabin
  • Updated textures for 3D people

BN-2T v2.0.0 Changelog:

  • Fully optimized for X-Plane 12
  • Re-tuned flight model including tuned flap behavior and drag
  • New user-interface
  • Visual ice-accumulation on airfoil leading edges and surfaces
  • Reworked FMOD soundpack including new engine, gear interaction, and environmental sounds
  • New HDR lighting for the panel, cockpit, and cabin
  • Updated textures for 3D people
  • Updated engine start
  • Tuned fuel flows, ITT values, and idle speeds
  • Removed beta range

Take Command! SR20/22 v2.0.1 Updates Released

TorqueSim, RealSimGear, and X-Aviation are excited to announce the release of the following updates for our products, following further tweaks to enhance the aircraft for X-Plane 12.

  • Take Command! SR22 G1000 Series 2.0.1
  • Take Command! SR20 G1000 2.0.1
  • Take Command! SR22 Entegra Series 2.0.1
  • Take Command! SR20 Entegra 2.0.1

To Update: Download your installer(s) here and re-install!

Don’t have the aircraft already? You can check out the products here:

Looking for an FAA Approved BATD? Check out the RealSimGear Cirrus BATD for a solution powered by the TorqueSim SR20/22.

As always, thank you for supporting TorqueSim, RealSimGear, and X-Aviation! Enjoy these latest updates, and stay tuned for further improvements in the future.

SR20 G1000 and SR22 G1000 Release Notes

New Features:

  • Newly recorded sounds for the FMOD sound pack with new engine sounds and other accessory sounds improved! [SR22: Recorded from a local G3 SR22.]
  • Further X-Plane 12 tuning and improvements!
  • REMINDER!: ARM64 support prepped for future. (Note: For ARM64 Mac (M1+ processors) users, ensure you are running Rosetta for now.

Important Note
Currently, the Synthetic Vision System (SVS) is known to cause issues on some configurations when Zink is enabled. It is highly recommended to not use Zink with this version, with SVS enabled. Additionally, sporadic crashes during load have been seen on Mac.

SVS is enabled by default, but it can be disabled via a config file without the sim loaded. If you are experiencing crashes with the SR2X aircraft, disable SVS by navigating to X-Plane 12/Aircraft/X-Aviation/SR22 Series/{Aircraft Type}/plugins/sr_systems/settings/. Open the file settings.cfg in a text editor and make the change to the svs line:

To disable SVS: svs = 0 
To enable SVS: svs = 1 

Bug Fixes and Improvements:

  • Revamped all wing and gear textures to remove unnecessary ambient occlusion
  • Fixed gear height and operation
  • Adjusted chock position
  • Missing Cirrus logo fixed
  • T-1879 Disabling aircraft doesn’t reset G1000 engine bar override
  • Icing improvements
  • Fixed invalid dataref reference in physics plugin
  • Livery fixes
  • Wing open seam closed
  • Updated libacfutils version to improve rendering of non-svs components with Zink and Mac
  • Engine loops refined to rid the soundpack of all popping between loops
  • Prime Pump sound refined to blend more naturally between intro and loop
  • Engine start sound refined volume curve to allow for a smoother transition to engine sound from ignition
  • Adjust aircraft lighting
  • Livery fix for improper normal metal

SR20 Entegra and SR22 Entegra Release Notes

New Features:

  • Newly recorded sounds for the FMOD sound pack with new engine sounds and other accessory sounds improved! [SR22: Recorded from a local G3 SR22.]
  • Further X-Plane 12 tuning and improvements!
  • REMINDER!: ARM64 support prepped for future. (Note: For ARM64 Mac (M1+ processors) users, ensure you are running Rosetta for now.

Bug Fixes & Improvements:

  • Revamped all wing and gear textures to remove unnecessary ambient occlusion
  • Fixed gear height and operation
  • Adjusted chock position
  • Missing Cirrus logo fixed
  • STEC LIT bug fixed
  • Icing improvements
  • Fixed invalid dataref reference in physics plugin
  • Livery fixes
  • Wing open seam closed
  • Updated libacfutils version to improve rendering with Zink and Mac
  • Engine loops refined to rid the soundpack of all popping between loops
  • Prime Pump sound refined to blend more naturally between intro and loop
  • Engine start sound refined volume curve to allow for a smoother transition to engine sound from ignition
  • Adjust aircraft lighting
  • Icing fix
  • Fixed panel texture with text error
  • Livery fix for improper normal metal
  • Fix error in a livery configuration

Take Command! SR20/22 X-Plane 12 Support Update Released

TorqueSim, RealSimGear, and X-Aviation are excited to announce the release of the following updates for our products, following an intense development cycle to fully revamp the aircraft for X-Plane 12:

  • Take Command! SR22 G1000 Series 2.0.0
  • Take Command! SR20 G1000 2.0.0
  • Take Command! SR22 Entegra Series 2.0.0
  • Take Command! SR20 Entegra 2.0.0

To Update: Download your installer(s) here and re-install!

Don’t have the aircraft already? You can check out the products here:

Looking for an FAA Approved BATD? Check out the RealSimGear Cirrus BATD for a solution powered by the TorqueSim SR20/22.

As always, thank you for supporting TorqueSim, RealSimGear, and X-Aviation! Enjoy these latest updates, and stay tuned for further improvements in the future.

SR20/22 G1000 2.0.0 Release Notes

New Features:

  • Fully Optimized for X-Plane 12!
  • Entirely revamped 3D model, animations, and textures; designed and optimized for X-Plane 12 format changes and the new rendering engine.
  • Updated FMOD sound pack to take advantage of XP12 FMOD features, integrated new sound samples, and more
  • ARM64 support prepped for the future. (Note: For ARM64 Mac (M1+ processors) users, ensure you are running Rosetta for now.

Important Note
Currently, the Synthetic Vision System (SVS) is known to cause issues on some configurations when Zink is enabled. It is highly recommended to not use Zink with this version, with SVS enabled. Additionally, sporadic crashes during load have been seen on Mac.

SVS is enabled by default but can be disabled via a config file without the sim loaded. If you are experiencing crashes with the SR2X aircraft, disable SVS by navigating to X-Plane 12/Aircraft/X-Aviation/SR22 Series/{Aircraft Type}/plugins/sr_systems/settings/. Open the file settings.cfg in a text editor and make the change to the svs line:

To disable SVS: svs = 0 
To enable SVS: svs = 1 

Bug Fixes and Improvements:

  • T-1765 Engine page FOD information missing
  • T-1803 Fix color detection for profile view
  • T-1828 Charge battery command doesn’t function
  • T-1766 Add tick system to configs in TSLIB
  • T-1851 Increase base instrument brightness
  • T-1792 LPV Approach Capability due to missing SBAS receiver
  • T-1847 Zink crashes X-Plane during flight loading
  • T-1721 Get ARM build
  • T-1778 Flight control effectiveness XP12
  • T-1755 Excessive left yaw when taxiing
  • T-1827 GCU Input not working at random times
  • T-1848 Brake Hold with Max Effort functionality doesn’t work
  • T-1714 Switch G1000 rendering to G1000 render space
  • T-1858 Flaps balloon too pronounced on deployment
  • T-1857 Elevator trim authority not enough down trim
  • T-1853 Payload Arm Dataref replaced for X-Plane 12
  • T-1852 Weather datarefs updated for latest X-Plane 12 versions
  • T-1856 Wheels do not show up when on the ground.
  • T-1706 Fix settings files from appearing empty
  • T-1705 Add vacuum override dataref option
  • T-1702 CAPS Override command issue
  • T-1751 Add XP12 G1000 default sidebar disable flag
  • T-1720 Remove debug calls in subsystems
  • T-1739 Aircraft loading presents error about SR22_IVS_IN.obj
  • T-1746 +ve FF with Fuel Selector to OFF
  • T-1732 Should not be able to prime with fuel selector off
  • T-1730 Spark Plug Fouling not reproducible (Increased RPM drop on single mag when spark plugs are fouled)
  • T-1745 Fuel priming with cavitation sound and no fuel flow
  • T-1743 Priming cavitation sound should not happen after the aircraft is correctly primed
  • T-1706 Address config files staying empty
  • T-1715 Fix parachute for CAPS
  • T-1713 Fix use of deprecated dataref in physics
  • T-1716 Increase torque of C24ST5 Starter
  • T-1717 Migrate to support XP12 weight and balance system
  • Texture material fixes
  • Seat backs flipped normals.
  • New interior trim normal map and improved ambient occlusion.
  • Lighting adjustments.

…. and many other tweaks and changes to improve the behavior of the system with X-Plane 12

SR20/22 Entegra Release Notes

New Features:

  • Fully Optimized for X-Plane 12!
  • Updated Entegra avionics to handle the X-Plane navigation and airport formats with X-Plane 12
  • Entirely revamped 3D model, animations, and textures; designed and optimized for X-Plane 12 format changes and the new rendering engine.
  • Updated FMOD sound pack to take advantage of XP12 FMOD features, integrate new sound samples, and more.
  • ARM64 support prepped for the future. (Note: For ARM64 Mac (M1+ processors) users, ensure you are running Rosetta for now.

Bug Fixes & Improvements:

  • T-1849 Runways not showing on MFD
  • T-1795 Entegra ‘Nearest Airports’ page not populating
  • T-1818 PFD engine data order wrong
  • T-1775 SR2X Entegra PFD VSI adjustment should be ±50 fpm
  • T-1865 Additional Animation Datarefs
  • T-1863 Flap balloon too pronounced
  • T-1778 Flight control effectiveness XP12
  • T-1864 Elevator authority not enough down trim
  • T-1861 Add LPV Receiver for LPV Approach Capability
  • T-1763 Update to ARM Build
  • T-1862 Update Multi-threaded renderer
  • T-1807, T-1804 SR2x Entegra Crashes XP on launch
  • T-1853 Payload Arm Dataref replaced for X-Plane 12
  • T-1852 Weather datarefs updated for latest X-Plane 12 versions
  • T-1391 Rudder Pedal animation bug
  • T-1871 Engine sound tweaks
  • T-1868 Remove HUD objects (we plan on reintroducing the AOA hud in the future with the XP12 HUD system)
  • T-1872 Airplane too fast, general drag performance tuning
  • Nose gear height fix for compression
  • IVS fix
  • (SR20) Altitude compensating fuel pump fix
  • T-1718 SR20 misses oxygen refill button
  • T-1671/T-1760 Update to use common TSLIB system (massive infrastructure rewrite)
  • T-1669 Fix behavior of RSG Popups with MFD
  • T-1754 Straight and Level DFC90 Change to 1° pitch
  • T-1759 Fix transponder VFR command label
  • T-1706 Fix settings files from appearing empty
  • T-1705 Add vacuum override dataref option
  • T-1702 CAPS Override command issue
  • T-1746 +ve FF with Fuel Selector to OFF
  • T-1732 Should not be able to prime with fuel selector off
  • T-1730 Spark Plug Fouling not reproducible (Increased RPM drop on single mag when spark plugs are fouled)
  • T-1713 Fix use of deprecated dataref in physics
  • T-1716 Increase torque of C24ST5 Starter
  • T-1717 Migrate to support XP12 weight and balance system
  • Texture material fixes
  • Seat backs flipped normals
  • New interior trim normal map and improved ambient occlusion
  • Lighting adjustments

…. and many other tweaks to improve behavior for X-Plane 12

The TorqueSim Roadmap and X-Plane 12

Update 30 April 2023: Version 2.0.0 of the TorqueSim Take Command! SR20/22 G1000 and Entegra aircraft with full X-Plane 12 support has been released.

We have a lot in store this year, including updates for X-Plane 12 when it releases, and new products! Here is a summary of our projects and our current plans. All TorqueSim aircraft will be getting updated to X-Plane 12 for free. The AFM M20 Collection will not be seeing further updates, as it is being replaced with the upcoming TorqueSim M20R (discounts will be made available to all AFM M20 owners).

Want to get these updates sooner? Subscribe to our email list here!

Discuss this post over on X-Pilot or on our Discord

The Updates

TorqueSim SR20/22 Series, G1000 and Entegra

We have multiple updates planned for this line. For the G1000s, we expect to release the 1.3.0 update soon, upgrading our internal processes and adding some new features and improvements. This update will also include many internal updates in preparation for X-Plane 12. 

Following the release of X-Plane 12, we plan to release a larger free update for each aircraft in the line bringing full compatibility with X-Plane 12, and taking advantage of all the great new features in the sim.

TorqueSim BN-2B/BN-2T Islanders

This product will also be seeing a free update to X-Plane 12! At this time, it has not been determined if this update will be split into two parts, like the TorqueSim SR Series aircraft. 

TorqueSim Pocket Rocket

This aircraft will be seeing a free update to X-Plane, with the addition of the many new features X-Plane 12 offers, and some significant internal improvements, including a variant equipped with the Allison 250 B17 engine.

The New Additions

TorqueSim CitationJet 525

We are really excited to release this aircraft. While we are still squarely in the middle of development, we do want to make sure we can get this aircraft to you as soon as it is ready. This will be our most in-depth aircraft from TorqueSim yet, and by far the most accurate and fun light-jet for X-Plane, or any flight-sim, to date. We are really going deep with custom systems, failures, avionics, and more. Expect lots of exciting updates between now and release. This aircraft is planned to release for X-Plane 12 only.

TorqueSim Take Command! Mooney M20R 

What started as a massive overhaul has grown into a whole new aircraft. The 3D and textures are completely new, intricate, and absolutely phenomenal. The systems are being totally redone from scratch, benefiting from the custom engine model and systems in the TorqueSim SR Series.

Both the M20R Ovation II and M20R Ovation III are being done with great care, the former featuring a steam-gauge cockpit with options to show combinations of the RealSimGear G5, RealSimGear G500, RealityXP GNSs and RealityXP GTNs, in addition to the default X-Plane GNSs. The latter features our customizations on top of the X-Plane X1000, providing a great G1000 glass cockpit experience. Expect more updates on this in the months to come. This aircraft is planned to release for X-Plane 12 only.

The Retirement

AFM M20 Collection

The AFM M20 was the start of AFM Simulation’s venture into X-Plane development, and what led to the formation of TorqueSim, merging forces with the art prowess of Attitude Simulations. Seeing dozens of updates since its initial release in 2017, its time for retirement has come, with the development of the TorqueSim M20R taking its place. The AFM M20 will still be available for X-Plane 11, and all customers of the AFM M20 will receive the upgrade discount to the TorqueSim M20. The new visuals and systems are a remarkable improvement and will truly do the M20 justice.

Thank you for all your support over the last many years – we wouldn’t be here without you. We will have more to share soon!

Cooper, Steaven, and the entire TorqueSim Team.

RealSimGear/TorqueSim SR20/SR22 BATD: FAA Approved!

TorqueSim and RealSimGear are excited to announce the FAA Approval for our Basic Aviation Training Device (BATD). This means you can now have your very own FAA certified flight simulator at home. Having a BATD allows you to log flight time on your approved simulator in your logbook. If you have an Instrument Rating you can use an FAA Certified BATD to maintain instrument currency. In the presence of a CFI you can also use the simulator to contribute to certain requirements of a private pilot certificate and instrument rating.

The new FAA Approved BATD Simulator products from RealSimGear are unique in that they offer a true representation of the important flight controls found in common general aviation aircraft. Real buttons and knobs are provided, no distracting touch screens or cumbersome screen overlays. This is the most realistic, most affordable FAA approved simulator currently available of such quality. TorqueSim is thrilled to power this simulator via our TorqueSim SR2X Commercial Edition software, included with the BATD.


The BATD is available in the Standard variant or Professional variant.

Both Versions Include:

  • RealSimGear G1000 Suite with back lighting
  • RealSimGear Cirrus Desktop Console & Cirrus Switch Panel
  • RealSimGear GCU Stack (Choice of Perspective or Perspective Plus version)
  • Flight Sim Spec PC
  • 49″ Ultra Wide Curved Monitor
  • X-Plane 11 Professional Edition
  • Professional Edition TorqueSim SR20, SR22, or SR22TN Aircraft model
  • Premium Support

The Standard variant includes:

  • Thrustmaster Side Stick
  • Logitech Throttle
  • Logitech Rudder Pedals

The Pro variant includes:

  • RealSimGear Cirrus Yoke with Force Feedback
  • RealSimGear Cirrus Throttle
  • Thrustmaster TPR Rudder Pedals

TorqueSim Take Command! SR20 and SR22 Series Entegra Editions: Available Now!

TorqueSim, RealSimGear, and X-Aviation are thrilled to have the released both the Take Command! SR20 Entegra Edition and Take Command! SR22 Series Entegra Edition! The SR22 Series includes both the normally-aspirated and turbo-normalized variants.

For existing SR20 customers, the SR20 Entegra Edition is available at a nominal upgrade price of $24.95. For existing SR22 Series Customers, the SR22 Series Entegra Edition will be available at $29.95. The coupon(s) have been emailed to customers.

These aircraft are our most complex simulations to-date. Brand-new custom avionics, the TorqueSim physics engine, our maintenance and wear system, all paired with a gorgeous 3D model and a phenomenal sound pack. And that is just the beginning!

Be prepared to have a new favorite plane in your X-Plane hangar!

As we detailed in the announcement post last week, as can be seen here, these aircraft are feature packed! The custom Avidyne Entegra R8 avionics provide a unique immersive flying experience unparalleled in flight simulation.


Make sure to check out this great preview video from Reflected Reality Simulations! The video outlines the many unique features of the aircraft!

If you haven’t already, check out our Trailer!

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TorqueSim Screenshot Contest Results (Dec 2020)

We would like to thank everyone who submitted for their great entries! There were many fantastic screenshots! The three winners were picked by the TorqueSim team, with the following prizes:

  1. Grand Prize: TorqueSim Take Command! SR20
  2. 2nd Prize: TorqueSim BN-2 Islander
  3. 3rd Prize: TorqueSim Pocket Rocket

1st Place: RobH

TorqueSim Islander | 1st Place: RobH

2nd Place: Aleem A

TorqueSim SR22TN | 2nd Place: Aleem A

3rd Place: Janis

TorqueSim Islander | 3rd Place: Janis

Runner Up: iheartPF

TorqueSim SR22 | Runner Up: iheartPF

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We are hiring at TorqueSim!

We are looking to expand our team of programmers, and perhaps add someone to aid in our customer experience. If any of these positions below of interest, consider applying to join the team!

If you have any questions, email careers@torquesim.com and we will get back to you.

Systems Developer

  • Responsible for creation of systems for aircraft. These may include: fuel, electrical, engines, hydraulics, etc.
  • Previous programming experience required, and X-Plane programming experience recommended.
  • Knowledge and experience in aviation/flight simulators is required
  • Background in math/physics/engineering
  • Our aircraft are programmed using C/C++ and the X-Plane SDK. Experience with C/C++ is preferred, but not required.
  • Candidates are expected to be driven to learn and become productive with C/C++ within a reasonable time period.
  • Commission pay determined based on projects.

Avionics Developer

  • Responsible for creation of aircraft avionics. These may include: PFD, MFD, FMS, etc.
  • Previous programming experience required, and X-Plane programming experience recommended.
  • Knowledge and experience in aviation/flight simulators is required.
  • Vector drawing or data parsing management experience recommended.
  • Background in math/physics/engineering
  • Our aircraft are programmed using C/C++ and the X-Plane SDK. Experience with C/C++ is preferred, but not required.
  • Candidates are expected to be driven to learn and become productive with C/C++ within a reasonable time period.
  • Commission pay determined based on projects.

Customer Experience Specialist

  • Help determine industry potential and market opportunities
  • Assist in customer support via tickets, forums, discord, and social media
  • Logging and categorization of bug reports
  • Manage social media posts
  • Help grow the TorqueSim brand
  • Commission or fixed rate pay determined on a case-by-case basis

These positions are all contractor positions, you will be responsible for setting your own hours, providing your own equipment, and you will work from your own home. Please contact us if you have any more questions.