Take Command! SR20/22 G1000 v2.0.2 Updates Released

TorqueSim, RealSimGear, and X-Aviation are excited to announce the release of the following updates for our products, following further tweaks to enhance the aircraft for X-Plane 12.

  • Take Command! SR22 G1000 Series 2.0.2
  • Take Command! SR20 G1000 2.0.2

To Update: Download your installer(s) here and re-install!

Don’t have the aircraft already? You can check out the products here:

Looking for an FAA-approved AATD or BATD? Check out the newly-approved RealSimGear SRx AATD or RealSimGear Cirrus BATD for a solution featuring the TorqueSim SR2X Pro. Now available with G3 SR20/22/22TN and G6 SR20/22/22T models. Any questions? Feel free to contact us here.

As always, thank you for supporting TorqueSim, RealSimGear, and X-Aviation! Enjoy these latest updates, and stay tuned for further improvements in the future.

SR20 G1000 and SR22 G1000 Release Notes

Important Note: In preparation for upcoming feature enhancements to the X1000, including native synthetic vision and additional pages, as discussed on the X-Plane blog here, reworking of our internal G1000 state tracking logic has begun. For both this reason, and additionally to address numerous recurring stability issues, we have removed the custom synthetic vision system from the SR2X line.

  • Tuned for X-Plane 12.07
  • Adds the X-Plane Cirrus-style G1000 color scheme
  • Engine model tuning for improved stability and smoothness
  • Improve tuning of autopilot constants for improved behavior, especially with the RealSimGear Cirrus Yoke
  • Improve FMOD sound pack with further refinements and tuning
  • Address issues with rain effect artifacts
  • T-1653 Check fuel density settings
  • T-1928 Year missing from navigation database expiration on boot screen
  • Fix artifacts on “Grey & Black” livery
  • Restore marker beacon audio
  • Update to latest libraries
  • Add the appropriate v-speeds on the G1000 speed tape
  • Fix duplicate rudder showing on SR22 (NA)

Now Available: Take Command! RealSimGear DA40NG for X-Plane 12

TorqueSim, RealSimGear, and X-Aviation are excited to announce today’s release of the Take Command! RealSimGear DA40NG for X-Plane 12. While this is not a TorqueSim product, many of us on the TorqueSim team have been deeply involved in this project with RealSimGear. This product is built from the wealth of knowledge gained between both RealSimGear and TorqueSim from the Take Command! SR20 and SR22 Series. This aircraft follows this path by delivering an industry-leading GA aircraft experience. The RealSimGear Diamond BATD is already FAA Approved, and both it and the RealSimGear Diamond Turnkey packages are available now!

Learn more about the aircraft, and add it to your virtual hangar, at X-Aviation!


Take Command! SR20/22 v2.0.1 Updates Released

TorqueSim, RealSimGear, and X-Aviation are excited to announce the release of the following updates for our products, following further tweaks to enhance the aircraft for X-Plane 12.

  • Take Command! SR22 G1000 Series 2.0.1
  • Take Command! SR20 G1000 2.0.1
  • Take Command! SR22 Entegra Series 2.0.1
  • Take Command! SR20 Entegra 2.0.1

To Update: Download your installer(s) here and re-install!

Don’t have the aircraft already? You can check out the products here:

Looking for an FAA Approved BATD? Check out the RealSimGear Cirrus BATD for a solution powered by the TorqueSim SR20/22.

As always, thank you for supporting TorqueSim, RealSimGear, and X-Aviation! Enjoy these latest updates, and stay tuned for further improvements in the future.

SR20 G1000 and SR22 G1000 Release Notes

New Features:

  • Newly recorded sounds for the FMOD sound pack with new engine sounds and other accessory sounds improved! [SR22: Recorded from a local G3 SR22.]
  • Further X-Plane 12 tuning and improvements!
  • REMINDER!: ARM64 support prepped for future. (Note: For ARM64 Mac (M1+ processors) users, ensure you are running Rosetta for now.

Important Note
Currently, the Synthetic Vision System (SVS) is known to cause issues on some configurations when Zink is enabled. It is highly recommended to not use Zink with this version, with SVS enabled. Additionally, sporadic crashes during load have been seen on Mac.

SVS is enabled by default, but it can be disabled via a config file without the sim loaded. If you are experiencing crashes with the SR2X aircraft, disable SVS by navigating to X-Plane 12/Aircraft/X-Aviation/SR22 Series/{Aircraft Type}/plugins/sr_systems/settings/. Open the file settings.cfg in a text editor and make the change to the svs line:

To disable SVS: svs = 0 
To enable SVS: svs = 1 

Bug Fixes and Improvements:

  • Revamped all wing and gear textures to remove unnecessary ambient occlusion
  • Fixed gear height and operation
  • Adjusted chock position
  • Missing Cirrus logo fixed
  • T-1879 Disabling aircraft doesn’t reset G1000 engine bar override
  • Icing improvements
  • Fixed invalid dataref reference in physics plugin
  • Livery fixes
  • Wing open seam closed
  • Updated libacfutils version to improve rendering of non-svs components with Zink and Mac
  • Engine loops refined to rid the soundpack of all popping between loops
  • Prime Pump sound refined to blend more naturally between intro and loop
  • Engine start sound refined volume curve to allow for a smoother transition to engine sound from ignition
  • Adjust aircraft lighting
  • Livery fix for improper normal metal

SR20 Entegra and SR22 Entegra Release Notes

New Features:

  • Newly recorded sounds for the FMOD sound pack with new engine sounds and other accessory sounds improved! [SR22: Recorded from a local G3 SR22.]
  • Further X-Plane 12 tuning and improvements!
  • REMINDER!: ARM64 support prepped for future. (Note: For ARM64 Mac (M1+ processors) users, ensure you are running Rosetta for now.

Bug Fixes & Improvements:

  • Revamped all wing and gear textures to remove unnecessary ambient occlusion
  • Fixed gear height and operation
  • Adjusted chock position
  • Missing Cirrus logo fixed
  • STEC LIT bug fixed
  • Icing improvements
  • Fixed invalid dataref reference in physics plugin
  • Livery fixes
  • Wing open seam closed
  • Updated libacfutils version to improve rendering with Zink and Mac
  • Engine loops refined to rid the soundpack of all popping between loops
  • Prime Pump sound refined to blend more naturally between intro and loop
  • Engine start sound refined volume curve to allow for a smoother transition to engine sound from ignition
  • Adjust aircraft lighting
  • Icing fix
  • Fixed panel texture with text error
  • Livery fix for improper normal metal
  • Fix error in a livery configuration

Introducing the Take Command! RealSimGear DA40NG

We are thrilled to announce the imminent release of the Take Command! RealSimGear DA40NG, next Friday 9 June 2023 via X-Aviation for X-Plane 12. While this is not a TorqueSim product, many of us on the TorqueSim team have been deeply involved in this project with RealSimGear. This product is built from the wealth of knowledge gained between both RealSimGear and TorqueSim from the Take Command! SR20 and SR22 Series. This aircraft follows this path by delivering an industry-leading GA aircraft experience. The RealSimGear Diamond BATD is already FAA Approved, and both it and the RealSimGear Diamond Turnkey packages are ready to ship in the next few weeks.

The objective of this aircraft is to provide access to in-depth system behaviors to understand how the aircraft functions. It is one thing for an aircraft to look and fly like a DA40, its another for it to model and illustrate the functions of the systems underneath the surface. The in-depth systems modeling provides the ultimate method for understanding the fundamentals of the aircraft.

The DA40NG 3D model sets the bar for aircraft models for flight simulators. The aircraft is modeled to the finest of details, painstakingly handcrafted down to each individual screw and leather stitch. Taking full advantage of X-Plane 12’s new rendering model, this aircraft is truly a sight to behold. The FMOD sound pack is the result of fine-tuning all of the various subcomponents of the DA40NG from the turbochargers and propeller, down to the switches and pumps.

Enjoy an immersive and in-depth aircraft where you can learn the intricacies and become familiar with this modern training aircraft. This aircraft is available in the retail edition for home use from X-Aviation starting 9 June 2023, or as part of RealSimGear packages for flight-training, commercial, and FAA approved BATD uses available for shipping in just a few weeks.

Take Command! SR20/22 X-Plane 12 Support Update Released

TorqueSim, RealSimGear, and X-Aviation are excited to announce the release of the following updates for our products, following an intense development cycle to fully revamp the aircraft for X-Plane 12:

  • Take Command! SR22 G1000 Series 2.0.0
  • Take Command! SR20 G1000 2.0.0
  • Take Command! SR22 Entegra Series 2.0.0
  • Take Command! SR20 Entegra 2.0.0

To Update: Download your installer(s) here and re-install!

Don’t have the aircraft already? You can check out the products here:

Looking for an FAA Approved BATD? Check out the RealSimGear Cirrus BATD for a solution powered by the TorqueSim SR20/22.

As always, thank you for supporting TorqueSim, RealSimGear, and X-Aviation! Enjoy these latest updates, and stay tuned for further improvements in the future.

SR20/22 G1000 2.0.0 Release Notes

New Features:

  • Fully Optimized for X-Plane 12!
  • Entirely revamped 3D model, animations, and textures; designed and optimized for X-Plane 12 format changes and the new rendering engine.
  • Updated FMOD sound pack to take advantage of XP12 FMOD features, integrated new sound samples, and more
  • ARM64 support prepped for the future. (Note: For ARM64 Mac (M1+ processors) users, ensure you are running Rosetta for now.

Important Note
Currently, the Synthetic Vision System (SVS) is known to cause issues on some configurations when Zink is enabled. It is highly recommended to not use Zink with this version, with SVS enabled. Additionally, sporadic crashes during load have been seen on Mac.

SVS is enabled by default but can be disabled via a config file without the sim loaded. If you are experiencing crashes with the SR2X aircraft, disable SVS by navigating to X-Plane 12/Aircraft/X-Aviation/SR22 Series/{Aircraft Type}/plugins/sr_systems/settings/. Open the file settings.cfg in a text editor and make the change to the svs line:

To disable SVS: svs = 0 
To enable SVS: svs = 1 

Bug Fixes and Improvements:

  • T-1765 Engine page FOD information missing
  • T-1803 Fix color detection for profile view
  • T-1828 Charge battery command doesn’t function
  • T-1766 Add tick system to configs in TSLIB
  • T-1851 Increase base instrument brightness
  • T-1792 LPV Approach Capability due to missing SBAS receiver
  • T-1847 Zink crashes X-Plane during flight loading
  • T-1721 Get ARM build
  • T-1778 Flight control effectiveness XP12
  • T-1755 Excessive left yaw when taxiing
  • T-1827 GCU Input not working at random times
  • T-1848 Brake Hold with Max Effort functionality doesn’t work
  • T-1714 Switch G1000 rendering to G1000 render space
  • T-1858 Flaps balloon too pronounced on deployment
  • T-1857 Elevator trim authority not enough down trim
  • T-1853 Payload Arm Dataref replaced for X-Plane 12
  • T-1852 Weather datarefs updated for latest X-Plane 12 versions
  • T-1856 Wheels do not show up when on the ground.
  • T-1706 Fix settings files from appearing empty
  • T-1705 Add vacuum override dataref option
  • T-1702 CAPS Override command issue
  • T-1751 Add XP12 G1000 default sidebar disable flag
  • T-1720 Remove debug calls in subsystems
  • T-1739 Aircraft loading presents error about SR22_IVS_IN.obj
  • T-1746 +ve FF with Fuel Selector to OFF
  • T-1732 Should not be able to prime with fuel selector off
  • T-1730 Spark Plug Fouling not reproducible (Increased RPM drop on single mag when spark plugs are fouled)
  • T-1745 Fuel priming with cavitation sound and no fuel flow
  • T-1743 Priming cavitation sound should not happen after the aircraft is correctly primed
  • T-1706 Address config files staying empty
  • T-1715 Fix parachute for CAPS
  • T-1713 Fix use of deprecated dataref in physics
  • T-1716 Increase torque of C24ST5 Starter
  • T-1717 Migrate to support XP12 weight and balance system
  • Texture material fixes
  • Seat backs flipped normals.
  • New interior trim normal map and improved ambient occlusion.
  • Lighting adjustments.

…. and many other tweaks and changes to improve the behavior of the system with X-Plane 12

SR20/22 Entegra Release Notes

New Features:

  • Fully Optimized for X-Plane 12!
  • Updated Entegra avionics to handle the X-Plane navigation and airport formats with X-Plane 12
  • Entirely revamped 3D model, animations, and textures; designed and optimized for X-Plane 12 format changes and the new rendering engine.
  • Updated FMOD sound pack to take advantage of XP12 FMOD features, integrate new sound samples, and more.
  • ARM64 support prepped for the future. (Note: For ARM64 Mac (M1+ processors) users, ensure you are running Rosetta for now.

Bug Fixes & Improvements:

  • T-1849 Runways not showing on MFD
  • T-1795 Entegra ‘Nearest Airports’ page not populating
  • T-1818 PFD engine data order wrong
  • T-1775 SR2X Entegra PFD VSI adjustment should be ±50 fpm
  • T-1865 Additional Animation Datarefs
  • T-1863 Flap balloon too pronounced
  • T-1778 Flight control effectiveness XP12
  • T-1864 Elevator authority not enough down trim
  • T-1861 Add LPV Receiver for LPV Approach Capability
  • T-1763 Update to ARM Build
  • T-1862 Update Multi-threaded renderer
  • T-1807, T-1804 SR2x Entegra Crashes XP on launch
  • T-1853 Payload Arm Dataref replaced for X-Plane 12
  • T-1852 Weather datarefs updated for latest X-Plane 12 versions
  • T-1391 Rudder Pedal animation bug
  • T-1871 Engine sound tweaks
  • T-1868 Remove HUD objects (we plan on reintroducing the AOA hud in the future with the XP12 HUD system)
  • T-1872 Airplane too fast, general drag performance tuning
  • Nose gear height fix for compression
  • IVS fix
  • (SR20) Altitude compensating fuel pump fix
  • T-1718 SR20 misses oxygen refill button
  • T-1671/T-1760 Update to use common TSLIB system (massive infrastructure rewrite)
  • T-1669 Fix behavior of RSG Popups with MFD
  • T-1754 Straight and Level DFC90 Change to 1° pitch
  • T-1759 Fix transponder VFR command label
  • T-1706 Fix settings files from appearing empty
  • T-1705 Add vacuum override dataref option
  • T-1702 CAPS Override command issue
  • T-1746 +ve FF with Fuel Selector to OFF
  • T-1732 Should not be able to prime with fuel selector off
  • T-1730 Spark Plug Fouling not reproducible (Increased RPM drop on single mag when spark plugs are fouled)
  • T-1713 Fix use of deprecated dataref in physics
  • T-1716 Increase torque of C24ST5 Starter
  • T-1717 Migrate to support XP12 weight and balance system
  • Texture material fixes
  • Seat backs flipped normals
  • New interior trim normal map and improved ambient occlusion
  • Lighting adjustments

…. and many other tweaks to improve behavior for X-Plane 12

The TorqueSim Roadmap and X-Plane 12

Update 30 April 2023: Version 2.0.0 of the TorqueSim Take Command! SR20/22 G1000 and Entegra aircraft with full X-Plane 12 support has been released.

We have a lot in store this year, including updates for X-Plane 12 when it releases, and new products! Here is a summary of our projects and our current plans. All TorqueSim aircraft will be getting updated to X-Plane 12 for free. The AFM M20 Collection will not be seeing further updates, as it is being replaced with the upcoming TorqueSim M20R (discounts will be made available to all AFM M20 owners).

Want to get these updates sooner? Subscribe to our email list here!

Discuss this post over on X-Pilot or on our Discord

The Updates

TorqueSim SR20/22 Series, G1000 and Entegra

We have multiple updates planned for this line. For the G1000s, we expect to release the 1.3.0 update soon, upgrading our internal processes and adding some new features and improvements. This update will also include many internal updates in preparation for X-Plane 12. 

Following the release of X-Plane 12, we plan to release a larger free update for each aircraft in the line bringing full compatibility with X-Plane 12, and taking advantage of all the great new features in the sim.

TorqueSim BN-2B/BN-2T Islanders

This product will also be seeing a free update to X-Plane 12! At this time, it has not been determined if this update will be split into two parts, like the TorqueSim SR Series aircraft. 

TorqueSim Pocket Rocket

This aircraft will be seeing a free update to X-Plane, with the addition of the many new features X-Plane 12 offers, and some significant internal improvements, including a variant equipped with the Allison 250 B17 engine.

The New Additions

TorqueSim CitationJet 525

We are really excited to release this aircraft. While we are still squarely in the middle of development, we do want to make sure we can get this aircraft to you as soon as it is ready. This will be our most in-depth aircraft from TorqueSim yet, and by far the most accurate and fun light-jet for X-Plane, or any flight-sim, to date. We are really going deep with custom systems, failures, avionics, and more. Expect lots of exciting updates between now and release. This aircraft is planned to release for X-Plane 12 only.

TorqueSim Take Command! Mooney M20R 

What started as a massive overhaul has grown into a whole new aircraft. The 3D and textures are completely new, intricate, and absolutely phenomenal. The systems are being totally redone from scratch, benefiting from the custom engine model and systems in the TorqueSim SR Series.

Both the M20R Ovation II and M20R Ovation III are being done with great care, the former featuring a steam-gauge cockpit with options to show combinations of the RealSimGear G5, RealSimGear G500, RealityXP GNSs and RealityXP GTNs, in addition to the default X-Plane GNSs. The latter features our customizations on top of the X-Plane X1000, providing a great G1000 glass cockpit experience. Expect more updates on this in the months to come. This aircraft is planned to release for X-Plane 12 only.

The Retirement

AFM M20 Collection

The AFM M20 was the start of AFM Simulation’s venture into X-Plane development, and what led to the formation of TorqueSim, merging forces with the art prowess of Attitude Simulations. Seeing dozens of updates since its initial release in 2017, its time for retirement has come, with the development of the TorqueSim M20R taking its place. The AFM M20 will still be available for X-Plane 11, and all customers of the AFM M20 will receive the upgrade discount to the TorqueSim M20. The new visuals and systems are a remarkable improvement and will truly do the M20 justice.

Thank you for all your support over the last many years – we wouldn’t be here without you. We will have more to share soon!

Cooper, Steaven, and the entire TorqueSim Team.

Take Command! SR20/SR22 G1000: Update 1.2.2 Released

TorqueSim, RealSimGear, and X-Aviation are pleased to announce the release of the Take Command! SR22 G1000 Series and Take Command! SR20 G1000 1.2.2 updates. These updates consist of a variety of improvements which we have integrated to improve the aircraft. 

To Update: Download your installer here and re-install!

Don’t have the aircraft already? You can check out the G1000 SR22 and SR20 here!

Take Command! SR20/SR22 G1000 Series Changelog:

Improvements:

  • Improve engine propeller governor behaviors and performance
  • Fix CAPS pin clickspot
  • Popup window jumping cursor bug on Windows resolved
  • MD302 HPA unit support (RealSimGear Cirrus Cockpit customers)
  • Miscellaneous bug and quality of life improvements

As always, thanks for supporting TorqueSim. We appreciate your feedback and support!

Take Command! SR20/SR22 G1000: Update 1.2.1 Released

TorqueSim, RealSimGear, and X-Aviation are pleased to announce the release of the Take Command! SR22 G1000 Series and Take Command! SR20 G1000 1.2.1 updates. These updates consist of a variety of improvements which we have integrated to improve the aircraft. 

To Update: Download your installer here and re-install!

Don’t have the aircraft already? You can check out the G1000 SR22 and SR20 here!

Take Command! SR20/SR22 G1000 Series Changelog:

Improvements:

  • Add fix for users with frozen G1000 screens on startup
  • Fixed Avitab
  • Adjusted VR clickspots for throttle and mixture levers
  • Added ability to disable the G1000 multithreaded texture uploader for those with unsupported graphics cards
  • Prevent crash at sim quit caused by improper file access with Windows
  • Add support for increased G1000 screen resolution configurations
  • MD302 Auto Initialization with RealSimGear SR20/SR22 Cockpit Hardware
  • Updated RealSimGear Command Mapping files to support latest RealSimGear cockpit hardware

As always, thanks for supporting TorqueSim. We appreciate your feedback and support!

Introducing the Take Command! SR20 and SR22 Entegra Editions

TorqueSim, RealSimGear, and X-Aviation are excited to finally announce our next products coming to X-Plane, the Take Command! SR20 and Take Command! SR22 Series, Entegra Edition. The SR22 Series will include both the normally-aspirated and Turbo-Normalized variants.

These aircraft are our most complex simulations to-date. Brand-new custom avionics, the TorqueSim physics engine, our maintenance and wear system, all paired with a gorgeous 3D model and a phenomenal sound pack. And that is just the beginning!

We are entering the testing phase of this aircraft now. No release date has been set, but it is coming soon! These aircraft will be sold separately from the SR20 and SR22 G1000 editions, upgrade pricing will be offered to existing customers.

Be prepared to have a new favorite plane in your X-Plane hangar!

Learn more here:

The Entegra Avionics also are designed for RealSimGear’s new Entegra Desktop Console which features backlit buttons and knobs and 10.4″ IPS displays. More details can be found at RealSimGear’s website.

Features:

Advanced Custom Avionics

The TorqueSim/RealSimGear Entegra simulation is setting the bar for X-Plane GA Avionics. The custom developed avionics suite accurately replicates the Entegra avionics, both with PFD and MFD functions. This project has been a massive undertaking in developing our first fully-custom avionics package. Simulating the Entegra R8 flight deck will provide the ultimate platform for flying and learning. Also, new to the aircraft, a popup Angle of Attack indicator!

The Entegra PFD features a proper boot sequence, simulated avionics modules, and more. The altimeter of course can be switched between InHg and Mb units. The CDI can show (and drive the autopilot) from either GPS 1, GPS 2, NAV 1, or NAV 2!

The Entegra MFD has many different distinct modes in which it operates.

The main mode, “MAP” features a gorgeous terrain rendering system. This is based on a short-term caching tiling system to optimize performance. Tiles are regenerated on-the-fly throughout flight, on a separate thread from the simulator. Airports, runways, VORs, NDBs, FIXs, traffic, and the flight plan are all overlaid on top of the terrain base map. Engine indications, as well as a brief flight plan overview are also shown.

The next mode, “TAWS” shows the Terrain Awareness and Warning System. It depicts the terrain relative to the current altitude, indicating areas of terrain conflicts on a graduating scale. This helpful mode removes all irrelevant info and lets the pilot focus on safely navigating their aircraft around terrain.

The following modes, “TRIP” and “NRST” are very handy for knowing your flight plan and surroundings. The TRIP page shows your waypoints from the GPS and provides helpful details including the distance, ETA, and estimated fuel at each waypoint. The NRST page shows the nearest Airports, VORs, NDBs, and FIXs. There is also a detailed airport view that shows the runway layout, frequencies, and elevation!

The checklists for the aircraft are also fully integrated into the MFD. The proper procedures for normal flight, emergencies, and system malfunctions can all be viewed and followed.

Of course, the Entegra Engine page is also intricately modeled. It features custom gauges, Lean-assist functionality, and the ability to set the onboard fuel via the fuel-totalizer.

Entegra Engine page

The Entegra pairs perfectly with multiple GPS options. The GPS stack options are:

  • 2x Default/RealityXP GNS 430
  • 1x RealityXP GTN 750 + RealityXP GTN 650
  • 2x RealityXP GTN 650
  • 1x RealityXP GTN 750 + Default/RealityXP GNS 430
    (RealityXP Avionics sold separately)

Note: The default GNS 430 avionics do not expose approach waypoint information. SIDs, STARs, and enroute flight plans will show up on the Entegra MFD, but approaches will not, due to this Laminar Research limitation. If this changes, we will integrate full waypoint drawing. This does not affect the HSI and flying approaches, just the depiction on the MFD. RealityXP avionics show waypoints from all phases of flight without issue.

Also simulated, the GTX 330 transponder and STEC-55X Autopilot!

3D Model and Sounds

The SR20 and SR22 have been meticulously detailed to provide for the most in-depth visual model as possible. The aircraft makes full use of 4K PBR textures, ensuring the highest level of visual fidelity. All the different materials are accurately represented from samples from the actual aircraft! The many differences between the Entegra and G1000 versions of the SRs have been integrated, clearly separating the aircraft from each other.

The FMOD sound pack has been the result of hundreds of hours of source audio, carefully recorded from the real aircraft. Recordings of the engine on the ground, and in-flight have provided for a highly-accurate and immersive sound pack replicating the real aircraft. Every switch, knob, lever, and button have been modeled in the sound-pack.

Engine Model

The SR20 and SR22 are equipped with the TorqueSim custom physics – the most accurate simulation of a piston engine for X-Plane! The simulation models the mass flows of air and fuel through every part of the engine in real time. Air enters the engine through the air filter, flows through ducts, passes obstacles like the throttle plate, burns the fuel and leaves the engine as exhaust gas. Pressures and temperatures are calculated in every section independently, all contributing to the different segments of the simulation. All engine parameters are tuned against a huge database of real engine log data to ensure maximum possible accuracy in all phases of flight. The entire engine simulation runs on a separate thread from the main simulator. This allows for the timing necessary for proper simulation, independent of sim frame-rate, but also ensures that the model has a near-zero performance impact on the simulator!

  • Mass flows of air and fuel, pressures and temperatures calculated in every section of the engine independently
  • Torque generation algorithm based on air-fuel ratio closely reflects engine performance graphs and enables highly accurate leaning behavior
  • All engine parameters are tuned against a huge database of real engine log data to ensure maximum possible accuracy in all phases of flight
  • Normal, cold, hot, flooded and false starts simulated employing the custom fuel system
  • Engine temperatures calculated per cylinder depending on numerous internal and environmental factors, all components take their real times to cool down
  • Custom Percent Power algorithm based on sensed engine parameters and not actual engine power output
  • Custom oil system with oil cooler, filter, degradation and consumption
  • Custom prop governor with propeller control linked to throttle
  • Real engine set screw for maximum fuel flow can be turned
  • Cylinder detonation (engine knock), low engine temperatures increase friction and wear, spark plug fouling, improper magneto grounding and numerous other custom failures
  • Tornado Alley Turbonormalizing System (SR22TN)
    • Every component of the real system modeled based on real turbocharger maps and linked into the physics-based airflow model
    • Absolute pressure controller depending on oil pressure with overboost on cold oil
    • Turbocharger sounds depending on their speeds
    • Complex component interaction: Manifold pressure controller senses upper deck pressure increase, bypasses exhaust gas flow through the wastegate, decreasing turbine power and slowing down the turbo to reduce compressor output pressure

Electrical System

The electrical systems have also been intricately detailed, ensuring every last breaker and switch is modeled. The dual-batteries are simulated with a custom lead-acid battery simulation. The dual-alternator setup and Master Control Unit have been intricately tuned to interface with the rest of the simulation. All electrical busses and circuit breakers are individually simulated to provide for the most in-depth of simulation. All the intricacies of the SR electrical system including alternator drop at low RPM are modeled.

Fuel System

The fuel system has all been custom simulated, providing for unparalleled accuracy in-flight. It models all the details down to the fuel lines and injector nozzles! Fuel temperature is calculated and vapor is formed in the lines under the right environmental circumstances. This also allows for the recreation of all engine starting characteristics usually found on an aviation piston engine like normal, cold, hot, flooded and false starts. So be sure to understand the importance of your boost pump both on ground and in flight! The complex behavior of the engine driven and electric fuel pumps as well as the fuel manifold and metering unit are simulated. Changing bank and attitude of the aircraft affect sloshing in the tank, thus causing the indicated fuel quantity to differ.

  • Main and Collector Tanks
  • Collector tanks prevent fuel starvation during uncoordinated maneuvers
  • Fuel sloshes depending on sideslip angle, affecting float-sensed quantity and strainer coverage
  • Every component in the fuel delivery path simulated and contributing to overall system behavior
  • Boost and engine-driven fuel pumps and pressures
  • Fuel metering unit and spring-loaded fuel manifold
  • Vapor Lock
  • Fuel vaporizes after shutdown depending on engine temperatures and requires special startup procedures
  • Hot fuel can cause vapor formation and power fluctuations at high altitude in flight, suppressed by use of the boost pump

Maintenance and Failure Model

The SRs also feature an engaging and beneficial maintenance, wear, and failure model. This aspect of the simulation makes sure that the plane is flown safely and without damage. Excessive wear will be affecting airframe performance and safety, addressed through a realistic concept of runtime-based and annual inspections. The entire wear and failures logic is built on top of the physics model for engine, airframe, and fuel systems. This also includes truly unique features like cylinder detonation driven by the physics engine. Tires flatten, brakes fade when hot, the propeller experiences FOD on unprepared surfaces and much more to discover. Probability distributions tuned with real-world data are used to reflect the increasing likelihood of failures with component runtime.

High-Fidelity Flight Model

The flight model is designed with unparalleled accuracy. The tuning of the aerodynamic profile required hundreds of hours of careful tuning to accurately match the real-world characteristics. The model matches the aerodynamic quirks of the real aircraft to the limit of the simulator!

  • Custom airfoils and highly accurate fuselage shape
  • Stall strips and cuffed wing design with unique stalling characteristics
  • Accurate control surface areas and deflections for realistic turn rates

Tail Number Livery Customizer

The tail number can be dynamically changed on the aircraft! There are many configuration options to make the plane yours – from changing the tail number color, placement, outlines, drop shadows, all the way to painting it on the wings!

Persistent and Performance Tuned

The countless systems are all designed with persistence in mind – when you shut down the aircraft, you will return to it in the state in which it was left, the engine components will take their real times to cool. This encourages the proper care and handling of the aircraft, and shows the consequences of reckless flying. These systems are also designed to run on computers of many different specs.

All the systems are programmed in C/C++ using the X-Plane SDK. No compromises were made for simplicity. The plugins make significant use of multithreading to have the absolute minimum processes running on the main simulator thread, thus helping keep X-Plane performance at its maximum! The Entegra simulation is also very performance cautious. The avionics engine runs on threads separate from the main simulator and caches data as appropriate. Through our testing, performance exceeds that of the G1000 variants of the same aircraft.

Take Command! SR20 and SR22 Updates

We have released the version 1.1.1 update for the SR22 Series and the version 1.0.1 update for the SR20. All customers who have purchased either aircraft up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update(s). We have made this a very simple process! For those that purchase either aircraft from today forward, your purchased download will already be updated version.

What if I didn’t get the update e-mail?

1. Login to your X-Aviation account here

2. Find your original SR22 Series and/or SR20 download and re-download the file. It will download as the latest version! 

SR22 Series Improvements / Bug Fixes:

  • Fixed starter type not being persistent
  • Fixed CHTs not cooling reliably after sim shutdown
  • FMOD adjustments
  • Implemented object-hide system for full cockpit setups
  • Decal fixes

SR20 Improvements / Bug Fixes:

  • Fixed starter type not being persistent
  • Fixed CHTs not cooling reliably after sim shutdown
  • Fixed engine cut-outs during taxi
  • Clickspot fixes for PFD CLR and ENT buttons
  • Avitab fix
  • FMOD adjustments
  • Minor object tweaks
  • Implemented object-hide system for full cockpit setups
  • Orange-Blue livery fixes
  • Decal fixes

As always, thanks for supporting TorqueSim and X-Aviation. We appreciate your feedback and support!