BN-2T Turbine Islander Update 1.0.1

X-Aviation and TorqueSim are pleased to announce the release of the BN-2T Turbine Islander v1.0.1 update. This update consists of a variety of bug fixes which we have integrated to improve the Turbine Islander, providing the most realistic X-Plane 11 Islander experience!

To Update: Download your installer here and re-install!

Here’s what’s changed in version 1.0.1:

Improvements / New Features:

  • Added engine failures for significant over-torquing
  • Added throttle and mixture lever detents
  • Added multi-sided prop disc logic
  • Added Alt. Static Source switch

Bug Fixes:

  • Elevator trim limits adjusted
  • Fixed HSI misaligned texture with night lighting
  • FMOD improvements
  • Updated libraries to resolve mt_uploader crash at launch that few users were experiencing
  • Right altimeter baro setting fixed
  • D/G-Slew Indicator added

As always, thank you for supporting TorqueSim and X-Aviation. We appreciate your feedback and support!

TorqueSim BN-2T Turbine Islander: Available Now!

TorqueSim and X-Aviation are excited to announce the release of the BN-2T Turbine Islander for X-Plane 11! It is equipped with 2 Allison 250 turboprop engines, has a 1500 pound useful load with full tanks, and can carry nine passengers. It has a 730 nautical mile maximum range and 170-knot cruising speed which gives the BN-2T Turbine Islander an even more diverse range of missions than the BN-2B.

The aircraft is available for $34.95 on X-Aviation, here. If you have already purchased the TorqueSim BN-2B Islander, you are eligible for a discount, bringing the price to $19.95. Check your email for an email from X-Aviation with instructions.

We also now have a bundle containing the TorqueSim BN-2B and BN-2T Islanders. Add both to your cart and use the coupon code 5798be55 when checking out to receive the bundle pricing of $54.95 ($15 off!).

Thank you for supporting TorqueSim! We hope you enjoy the BN-2T Turbine Islander as much as we did making it for you.

Features:

  • Highly detailed 3D model
  • Full PBR 4K Texturing
  • Custom Systems, including:
    • Fully custom electrical system, simulating the circuit breakers, buses, generators, and battery
    • Custom fuel manager
    • Custom lighting
  • Custom Avionics, including:
    • KFC225 Autopilot
    • GTX345 Transponder
    • KR87 ADF
    • M800 Chronometer
  • High-fidelity FMOD sound pack, with sounds recorded from the real aircraft
  • Carefully tuned and tested flight model based on real life performance data and input from Islander pilots
  • X-Plane GNS530/GNS430 (Also supports the RealityXP GNS530/430)
  • Support for RealityXP GTN 750/650
  • AFM G5 Integration (requires a copy of the AFM G5 plugin)
  • Custom Load Manager
  • Persistent systems (switches return to the state which they were left)
  • Fully custom C++ Plugin using the X-Plane SDK
  • Includes 12 base liveries, a blank livery, and paint-kit! See the liveries here
  • Long-term support, as well as additional features and updates planned

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TorqueSim BN-2T Turbine Islander Releasing Friday!

TorqueSim and X-Aviation are excited to announce the release of the Turbine Islander this Friday (January 29th)!

We’re pleased to finally present our rendition of the BN-2T to you.

What began as a simple conversion grew into a completely new aircraft. This is the culmination of efforts spanning nearly four months, including updates to the 3d model, textures, texture mapping, FMOD sound pack, plugins, flight model, and many more small fixes and changes. If you enjoyed the BN-2, you’ll find the turbine version an absolute joy to fly!

You can see our preview flight of the aircraft here!

Many of the upgrades built for the 2T will also find their way into our BN-2 in the near future in the form of update 1.2. We very much look forward to sending that out as well.

We’ll share final details for the Turbine Islander throughout the days prior to release. If you haven’t subscribed to our email list, make sure to subscribe here so you can stay up to date with all our projects!

You can also find us on our Discord server and all the usual social media sites!

Update 25 Jan 2021:

Regarding pricing and release logistics:

  • The TorqueSim BN-2T Turbine Islander will be available for $34.95
  • Everyone who has purchased the BN-2B through Thursday (Jan 28, 11:59pm EST) will be eligible for promotional pricing, bringing the price to $19.95 (43% off!). A coupon code will be emailed on Friday which will be valid for 60 days.
  • A bundle will be available containing the BN-2B and BN-2T for $54.95

All prices are in USD.

If you have any questions or want to discuss the release, join in at the announcement post on the forums here.

Here are some other great screenshots showing off the new visuals!

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TorqueSim Screenshot Contest Results (Dec 2020)

We would like to thank everyone who submitted for their great entries! There were many fantastic screenshots! The three winners were picked by the TorqueSim team, with the following prizes:

  1. Grand Prize: TorqueSim Take Command! SR20
  2. 2nd Prize: TorqueSim BN-2 Islander
  3. 3rd Prize: TorqueSim Pocket Rocket

1st Place: RobH

TorqueSim Islander | 1st Place: RobH

2nd Place: Aleem A

TorqueSim SR22TN | 2nd Place: Aleem A

3rd Place: Janis

TorqueSim Islander | 3rd Place: Janis

Runner Up: iheartPF

TorqueSim SR22 | Runner Up: iheartPF

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Take Command! SR20 and SR22 Updates

We have released the version 1.1.1 update for the SR22 Series and the version 1.0.1 update for the SR20. All customers who have purchased either aircraft up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update(s). We have made this a very simple process! For those that purchase either aircraft from today forward, your purchased download will already be updated version.

What if I didn’t get the update e-mail?

1. Login to your X-Aviation account here

2. Find your original SR22 Series and/or SR20 download and re-download the file. It will download as the latest version! 

SR22 Series Improvements / Bug Fixes:

  • Fixed starter type not being persistent
  • Fixed CHTs not cooling reliably after sim shutdown
  • FMOD adjustments
  • Implemented object-hide system for full cockpit setups
  • Decal fixes

SR20 Improvements / Bug Fixes:

  • Fixed starter type not being persistent
  • Fixed CHTs not cooling reliably after sim shutdown
  • Fixed engine cut-outs during taxi
  • Clickspot fixes for PFD CLR and ENT buttons
  • Avitab fix
  • FMOD adjustments
  • Minor object tweaks
  • Implemented object-hide system for full cockpit setups
  • Orange-Blue livery fixes
  • Decal fixes

As always, thanks for supporting TorqueSim and X-Aviation. We appreciate your feedback and support!

We are hiring at TorqueSim!

We are looking to expand our team of programmers, and perhaps add someone to aid in our customer experience. If any of these positions below of interest, consider applying to join the team!

If you have any questions, email careers@torquesim.com and we will get back to you.

Systems Developer

  • Responsible for creation of systems for aircraft. These may include: fuel, electrical, engines, hydraulics, etc.
  • Previous programming experience required, and X-Plane programming experience recommended.
  • Knowledge and experience in aviation/flight simulators is required
  • Background in math/physics/engineering
  • Our aircraft are programmed using C/C++ and the X-Plane SDK. Experience with C/C++ is preferred, but not required.
  • Candidates are expected to be driven to learn and become productive with C/C++ within a reasonable time period.
  • Commission pay determined based on projects.

Avionics Developer

  • Responsible for creation of aircraft avionics. These may include: PFD, MFD, FMS, etc.
  • Previous programming experience required, and X-Plane programming experience recommended.
  • Knowledge and experience in aviation/flight simulators is required.
  • Vector drawing or data parsing management experience recommended.
  • Background in math/physics/engineering
  • Our aircraft are programmed using C/C++ and the X-Plane SDK. Experience with C/C++ is preferred, but not required.
  • Candidates are expected to be driven to learn and become productive with C/C++ within a reasonable time period.
  • Commission pay determined based on projects.

Customer Experience Specialist

  • Help determine industry potential and market opportunities
  • Assist in customer support via tickets, forums, discord, and social media
  • Logging and categorization of bug reports
  • Manage social media posts
  • Help grow the TorqueSim brand
  • Commission or fixed rate pay determined on a case-by-case basis

These positions are all contractor positions, you will be responsible for setting your own hours, providing your own equipment, and you will work from your own home. Please contact us if you have any more questions.

Coming soon: BN-2T Turbine Islander

Written by Ulrich Oetzel, Islander Lead Developer, TorqueSim 3D Artist

This is a project I’ve wanted to do for a long, long time.

I’m sure some of you remember the old freeware FS9 Islanders by Marcel Kuhnt. Later came Flight1’s offering for FSX. While I enjoyed both of these very much, I distinctly recall always waiting for a Turbine Islander to show up. I loved and still love that plane.

It certainly made an impression on me. You could hear its twin Allison 250’s from what seemed like miles away, and the noise would build into a deafening scream when it came rolling across the apron. It was louder than a King Air, and most certainly louder than the 206’s and 402’s I knew! Little me would always cover his ears to shut out the noise.

At any rate, the years rolled on. The old 2T got sold a short while before the aging fleet was replaced entirely by Kodiaks, and I never heard anything about it again. Much in the same way, there was never any further talk of FSX (this is pre-P3D still) Islanders getting made, much less the turbine variant.

Which brings us neatly to my first entry: The trusty old 2B Islander. I grew tired of waiting. Tired of waiting for Flight1 to move their old model to X-Plane; tired of waiting for somebody to make it. Eventually, I came to the conclusion that “if you want something done, you should do it yourself” – or something along those lines. The end result of that was the TorqueSim Islander, which will soon be on version 1.2, with some serious upgrades over 1.1.

Now, I had always intended to make a 2T conversion of that aircraft. Even when I first joined TS, I knew that the Turbine Islander was somewhere in the future.

If only I had known. What started as a relatively simple conversion spiraled into extensive and intense reworks of the 3d model, the flight model, paint kit, interior, and myriad other items that needed improvement or alteration.

Now, with the project time dragging out (by no means a bad thing: more time means better quality), the 2T is essentially a completely new aircraft. It shares some minor features with our original model, in some places uses bits and pieces of the old textures, but it’s a whole different plane. Even the flight characteristics are much improved over the previous iterations.

All this also has benefits for version 1.2 our piston BN-2 Islander.

The new interior of the 2T can be retrofitted almost 1:1 to the older model. New interior textures, better UV mapping and texel density, new 3d models in the interior, all that comes benefit of the work on the 2T. 

The changes extend to the exterior of the plane. Old repaints will of course remain compatible, however new textures on the fuselage and wing offer improved visuals, with better rivet work and cleaner joins. The default paint schemes have already been updated to match the new standard, and the new paint kits will support the new version of the exterior textures.

All this is a rather long winded way of saying we have a BN-2T Turbine Islander coming very SOON™ alongside a huge update 1.2 for the BN-2B.

We’re very excited to bring you both of these aircraft, and hope you’ll enjoy flying them as much as we enjoy making them!

As per usual, questions, suggestions, comments, and the like are welcome. Come find us on our Discord server, and don’t forget to follow us on Twitter for regular updates and more screenshots!

In the meantime, we’ve prepared some pictures of the new Turbine Islander to tide you over while you wait. Enjoy!

Take Command! SR20 has arrived!

TorqueSim, X-Aviation, and RealSimGear are excited to announce the Take Command! SR20 has arrived and is ready to join your hangar! Don’t be fooled by imitations. THIS is the SR20 simulation flight schools will be using! The systems simulation along with 3D modeling is incredible. There’s no other SR20 on the sim market like it. This is the perfect addition to the Take Command! SR22 Series.

While on the surface, the SR20 seems quite similar to the SR22, there is much more changed than what immediately meets the eye. We have worked to develop a fully custom engine model to implement the Continental IO-360-ES engine, with all its proper behaviors and quirks. With the systems, we had to go in and make the systems match a proper G3. The 3D model throughout is significantly revamped to match. This aircraft will be the perfect addition to any simmer’s hangar!

The Take Command! SR20 is designed to work perfectly with the RealSimGear G1000 and Cirrus Perspective Hardware. Learn more about the hardware options here!

The aircraft is sold separately from the SR22 Series. A discounted upgrade price was emailed to everyone who already purchased the SR22 Series before today.

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Take Command! SR20 for X-Plane 11 Releasing Friday!

TorqueSim, RealSimGear, and X-Aviation are excited to announce the SR20 for X-Plane will release this Friday (November 13th)! The SR20 is the culmination of thousands of hours of work, building on top of our recently released Take Command! SR22 Series to create the highest of quality aircraft.

The X-Aviation Take Command! brand of products represents the very best of flight simulation immersion, and assures you this TorqueSim product is one of the most sophisticated, study sim level aircraft available for X-Plane! Real world pilots test and assist in the development of these products, and real world procedures are followed. It tells you these products are unlike any other product you’ve seen outside of the ever growing X-Aviation catalog! Want to feel like a real captain? Take Command!

While on the surface, the SR20 seems quite similar to the SR22, there is much more changed than what immediately meets the eye. We have worked to develop a fully custom engine model to implement the Continental IO-360-ES engine, with all its proper behaviors and quirks. With the systems, we had to go in and make the systems match a proper G3. The 3D model throughout is significantly revamped to match. This aircraft will be the perfect addition to any simmer’s hangar!

The Take Command! SR20 is designed to work perfectly with the RealSimGear G1000 and Cirrus Perspective Hardware. Learn more about the hardware options here!

The aircraft will be sold separately from the SR22 Series. A discounted upgrade price will be available to those who already own the SR22 Series before Friday. As with the SR22 Series, this is for personal use only, contact us for information on commercial pricing. For more updates and to be the first to hear about the release date, sign up for our email list!

You can learn more about the Take Command! SR20 here.

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Take Command! SR22 Series Update 1.1.0

We have released the version 1.1 update for the SR22 Series. All customers who have purchased the SR22 Series up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the SR22 Series from today forward, your purchased download will already be updated to version 1.1 for you.

What if I didn’t get the update e-mail?

1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php

2. Find your original SR22 Series download and re-download the file. It will download as the latest version!

The following is a list of additions/fixes included:
 
Improvements / New Features:

  • G1000 Terrain Profile Indicator
  • Visual Icing Effects
  • Engine behavior improvements
  • Visual enhancements throughout
  • Pitch/Autopilot with flap handling improved
  • Engine fluctuation and CHT behavior tuning

These were initially discussed in our Feature Preview post.


Bug Fixes:

  • Better G1000 screen-space state tracker
  • Decal adjustments
  • AviTab show/hide ability
  • FMOD sound-pack improvements
  • Visor behavior
  • LIT texture adjustments
  • Some sub-systems were non-functional on certain MacOS versions
  • Fixed failed random generator handling
  • Pilot’s cannula visibility
  • Improved TKS behavior

…. and many tweaks throughout!

As always, thanks for supporting TorqueSim and X-Aviation. We appreciate your feedback and support!