The Pocket Rocket is Cleared to Land!

TorqueSim and X-Aviation are excited to announce the release of the Pocket Rocket will be this weekend!

The Pocket Rocket will be available starting midnight Saturday morning (Eastern Time Zone) exclusively on X-Aviation. The price will be announced soon.

The Pocket Rocket is a lightweight, PT6 powered beast! We have modeled two variants: a retractable-tricycle configuration and a fixed tailwheel version. Both have empty weights of near 1,000 pounds and are equipped with the 715 ESHP PT6A-28 engine. With the equipped Oxygen system, you can take this plane to FL250 and cruise for hours! In the retract version, cruise speeds of up to Mach 0.6 can be reached!

Features:

  • Retractable Tricycle Gear Variant and Fixed Tailwheel Variants
  • Highly detailed 3D model
  • Full PBR 4K Texturing
  • Custom Systems, including:
    • Fully custom electrical system
    • Custom engine start system
    • Custom fuel manager
    • Custom lighting
  • Customized G1000 with:
    • Custom Engine parameter sidebars
    • Custom annunciators
    • Integrated checklists
    • Synthetic Vision – licensed from HotStart
  • Custom G5 Backup Attitude Indicator (PFD only)
  • Custom Tail Number config utility
  • High-fidelity FMOD sound pack
  • Maintenance and Failure simulation
  • Custom Load Manager
  • Persistent systems
  • Fully custom C++ Plugin using the X-Plane SDK
  • Includes 11 liveries, a Blank Livery & Paint-kit

The Pocket Rocket will be available starting midnight Saturday morning (Eastern Time Zone) exclusively on X-Aviation. The price will be announced soon.

TORQUESIM is hiring!

TORQUESIM is excited to announce that we are looking to expand our team! TORQUESIM is a joint-venture between Advanced Flight Modeling Simulation, LLC. and Attitude Simulations. All submissions will be privately reviewed by these companies. There are multiple positions open, with multiple openings. If you have experience in multiple fields, you may apply to multiple positions on the same application.

If you have any questions, email cooper@torquesim.com and steaven@torquesim.com and we will get back to you.


Apply Here: https://torques.im/CUwsoH


Assistant 3D Artist

  • Responsible for creation of 3D mesh, exporting, and interfacing with X-Plane manipulators.
  • Experience required in field, not necessarily in X-Plane related modeling.
  • We use Blender for 3D modeling. Experience with this or similar tools is required. Must be willing to learn and use Blender.
  • Candidates are expected to be driven to learn and become better through the help of the team as a whole.
  • At least 10 hours per week required availability.
  • Commission pay determined based on projects worked on.

3D Animator

  • Responsible for animations of our 3D models for our aircraft
  • We use Blender for animation. Experience with this or similar tools is required. Must be willing to learn and use Blender.
  • Candidates are expected to be driven to learn and become better through the help of the team as a whole.
  • At least 10 hours per week required availability.
  • Commission pay determined based on projects worked on.

Systems Programmer

  • Responsible for creation of systems for aircraft. These may include: fuel, electrical, engines, hydraulics, etc.
  • Experience required in programming field, X-Plane programming experience recommended.
  • Our aircraft are coded in C/C++ using the X-Plane SDK. Experience with this is recommended, but not required.
  • Candidates are expected to be driven to learn and become productive with C/C++ within a reasonable time period.
  • At least 10 hours per week required availability.
  • Commission pay determined based on projects worked on.

Avionics Programmer

  • Responsible for creation of avionics for aircraft. These may include digital displays, flight management computers, and menu interfaces.
  • Experience required in GUI programming, X-Plane programming experience recommended.
  • Our aircraft are coded in C/C++ using the X-Plane SDK. Experience with this is recommended, but not required.
  • Candidates are expected to be driven to learn and become productive with C/C++ within a reasonable time period.
  • At least 10 hours per week required availability.
  • Commission pay determined based on projects worked on.

Sound Engineer

  • Responsible for creation of sound profiles in X-Plane.
  • Experience required with sound creation and FMOD or similar tools.
  • Our aircraft use FMOD. Experience with this is recommended, but not required.
  • At least 5 hours per week required availability.
  • Commission pay determined based on projects worked on.

Marketing and Customer Support

  • Would help create marketing graphics and materials
  • Would help moderate and expand our social media presence
  • Knowledge of our aircraft is required to provide initial customer support
  • Commission or flat-rate pay determined on a case-by-case basis

In Development: The Pocket Rocket

1000 lbs empty weight. 715 ESHP engine. This plane is insane – and coming soon to X-Plane 11!

This aircraft, for the X-Plane 11 flight simulator, will feature a fully simulated electrical system, oxygen system, LR G1000 suite with highly detailed/customized G1000 aspects, AFM programmed G5 avionics backup, PT6A-28, accurate PT6 sounds using FMOD gathered by the team, custom weather effects including animated rain and ice on the windscreen as well as ice on the leading edge surfaces and wings that build up the longer you fly in poor icing conditions, highly detailed 3d exterior model, interior and full use of PBR materials. An official list of everything will be released before it hits the store.

Please enjoy these renders, for now, we will keep updating images and more both on this blog, the Pocket Rocket page, our Facebook Group, the AFM Discord, and various forums. This aircraft should be ready for your hangars quite soon!