We are hiring at TorqueSim!

We are looking to expand our team of programmers, and perhaps add someone to aid in our customer experience. If any of these positions below of interest, consider applying to join the team!

If you have any questions, email careers@torquesim.com and we will get back to you.

Systems Developer

  • Responsible for creation of systems for aircraft. These may include: fuel, electrical, engines, hydraulics, etc.
  • Previous programming experience required, and X-Plane programming experience recommended.
  • Knowledge and experience in aviation/flight simulators is required
  • Background in math/physics/engineering
  • Our aircraft are programmed using C/C++ and the X-Plane SDK. Experience with C/C++ is preferred, but not required.
  • Candidates are expected to be driven to learn and become productive with C/C++ within a reasonable time period.
  • Commission pay determined based on projects.

Avionics Developer

  • Responsible for creation of aircraft avionics. These may include: PFD, MFD, FMS, etc.
  • Previous programming experience required, and X-Plane programming experience recommended.
  • Knowledge and experience in aviation/flight simulators is required.
  • Vector drawing or data parsing management experience recommended.
  • Background in math/physics/engineering
  • Our aircraft are programmed using C/C++ and the X-Plane SDK. Experience with C/C++ is preferred, but not required.
  • Candidates are expected to be driven to learn and become productive with C/C++ within a reasonable time period.
  • Commission pay determined based on projects.

Customer Experience Specialist

  • Help determine industry potential and market opportunities
  • Assist in customer support via tickets, forums, discord, and social media
  • Logging and categorization of bug reports
  • Manage social media posts
  • Help grow the TorqueSim brand
  • Commission or fixed rate pay determined on a case-by-case basis

These positions are all contractor positions, you will be responsible for setting your own hours, providing your own equipment, and you will work from your own home. Please contact us if you have any more questions.

TORQUESIM is hiring!

TORQUESIM is excited to announce that we are looking to expand our team! TORQUESIM is a joint-venture between Advanced Flight Modeling Simulation, LLC. and Attitude Simulations. All submissions will be privately reviewed by these companies. There are multiple positions open, with multiple openings. If you have experience in multiple fields, you may apply to multiple positions on the same application.

If you have any questions, email cooper@torquesim.com and steaven@torquesim.com and we will get back to you.


Apply Here: https://torques.im/CUwsoH


Assistant 3D Artist

  • Responsible for creation of 3D mesh, exporting, and interfacing with X-Plane manipulators.
  • Experience required in field, not necessarily in X-Plane related modeling.
  • We use Blender for 3D modeling. Experience with this or similar tools is required. Must be willing to learn and use Blender.
  • Candidates are expected to be driven to learn and become better through the help of the team as a whole.
  • At least 10 hours per week required availability.
  • Commission pay determined based on projects worked on.

3D Animator

  • Responsible for animations of our 3D models for our aircraft
  • We use Blender for animation. Experience with this or similar tools is required. Must be willing to learn and use Blender.
  • Candidates are expected to be driven to learn and become better through the help of the team as a whole.
  • At least 10 hours per week required availability.
  • Commission pay determined based on projects worked on.

Systems Programmer

  • Responsible for creation of systems for aircraft. These may include: fuel, electrical, engines, hydraulics, etc.
  • Experience required in programming field, X-Plane programming experience recommended.
  • Our aircraft are coded in C/C++ using the X-Plane SDK. Experience with this is recommended, but not required.
  • Candidates are expected to be driven to learn and become productive with C/C++ within a reasonable time period.
  • At least 10 hours per week required availability.
  • Commission pay determined based on projects worked on.

Avionics Programmer

  • Responsible for creation of avionics for aircraft. These may include digital displays, flight management computers, and menu interfaces.
  • Experience required in GUI programming, X-Plane programming experience recommended.
  • Our aircraft are coded in C/C++ using the X-Plane SDK. Experience with this is recommended, but not required.
  • Candidates are expected to be driven to learn and become productive with C/C++ within a reasonable time period.
  • At least 10 hours per week required availability.
  • Commission pay determined based on projects worked on.

Sound Engineer

  • Responsible for creation of sound profiles in X-Plane.
  • Experience required with sound creation and FMOD or similar tools.
  • Our aircraft use FMOD. Experience with this is recommended, but not required.
  • At least 5 hours per week required availability.
  • Commission pay determined based on projects worked on.

Marketing and Customer Support

  • Would help create marketing graphics and materials
  • Would help moderate and expand our social media presence
  • Knowledge of our aircraft is required to provide initial customer support
  • Commission or flat-rate pay determined on a case-by-case basis