Check out the trailer for the Torquesim Entegra Edition SR20 and SR22 here!
Special thanks to Stefan Drury for providing some fantastic footage of the real aircraft! Check out his YouTube channel here.
TorqueSim, RealSimGear, and X-Aviation are excited to finally announce our next products coming to X-Plane, the Take Command! SR20 and Take Command! SR22 Series, Entegra Edition. The SR22 Series will include both the normally-aspirated and Turbo-Normalized variants.
These aircraft are our most complex simulations to-date. Brand-new custom avionics, the TorqueSim physics engine, our maintenance and wear system, all paired with a gorgeous 3D model and a phenomenal sound pack. And that is just the beginning!
We are entering the testing phase of this aircraft now. No release date has been set, but it is coming soon! These aircraft will be sold separately from the SR20 and SR22 G1000 editions, upgrade pricing will be offered to existing customers.
Be prepared to have a new favorite plane in your X-Plane hangar!
Learn more here:
The Entegra Avionics also are designed for RealSimGear’s new Entegra Desktop Console which features backlit buttons and knobs and 10.4″ IPS displays. More details can be found at RealSimGear’s website.
The TorqueSim/RealSimGear Entegra simulation is setting the bar for X-Plane GA Avionics. The custom developed avionics suite accurately replicates the Entegra avionics, both with PFD and MFD functions. This project has been a massive undertaking in developing our first fully-custom avionics package. Simulating the Entegra R8 flight deck will provide the ultimate platform for flying and learning. Also, new to the aircraft, a popup Angle of Attack indicator!
The Entegra PFD features a proper boot sequence, simulated avionics modules, and more. The altimeter of course can be switched between InHg and Mb units. The CDI can show (and drive the autopilot) from either GPS 1, GPS 2, NAV 1, or NAV 2!
The Entegra MFD has many different distinct modes in which it operates.
The main mode, “MAP” features a gorgeous terrain rendering system. This is based on a short-term caching tiling system to optimize performance. Tiles are regenerated on-the-fly throughout flight, on a separate thread from the simulator. Airports, runways, VORs, NDBs, FIXs, traffic, and the flight plan are all overlaid on top of the terrain base map. Engine indications, as well as a brief flight plan overview are also shown.
The next mode, “TAWS” shows the Terrain Awareness and Warning System. It depicts the terrain relative to the current altitude, indicating areas of terrain conflicts on a graduating scale. This helpful mode removes all irrelevant info and lets the pilot focus on safely navigating their aircraft around terrain.
The following modes, “TRIP” and “NRST” are very handy for knowing your flight plan and surroundings. The TRIP page shows your waypoints from the GPS and provides helpful details including the distance, ETA, and estimated fuel at each waypoint. The NRST page shows the nearest Airports, VORs, NDBs, and FIXs. There is also a detailed airport view that shows the runway layout, frequencies, and elevation!
The checklists for the aircraft are also fully integrated into the MFD. The proper procedures for normal flight, emergencies, and system malfunctions can all be viewed and followed.
Of course, the Entegra Engine page is also intricately modeled. It features custom gauges, Lean-assist functionality, and the ability to set the onboard fuel via the fuel-totalizer.
The Entegra pairs perfectly with multiple GPS options. The GPS stack options are:
Note: The default GNS 430 avionics do not expose approach waypoint information. SIDs, STARs, and enroute flight plans will show up on the Entegra MFD, but approaches will not, due to this Laminar Research limitation. If this changes, we will integrate full waypoint drawing. This does not affect the HSI and flying approaches, just the depiction on the MFD. RealityXP avionics show waypoints from all phases of flight without issue.
Also simulated, the GTX 330 transponder and STEC-55X Autopilot!
The SR20 and SR22 have been meticulously detailed to provide for the most in-depth visual model as possible. The aircraft makes full use of 4K PBR textures, ensuring the highest level of visual fidelity. All the different materials are accurately represented from samples from the actual aircraft! The many differences between the Entegra and G1000 versions of the SRs have been integrated, clearly separating the aircraft from each other.
The FMOD sound pack has been the result of hundreds of hours of source audio, carefully recorded from the real aircraft. Recordings of the engine on the ground, and in-flight have provided for a highly-accurate and immersive sound pack replicating the real aircraft. Every switch, knob, lever, and button have been modeled in the sound-pack.
The SR20 and SR22 are equipped with the TorqueSim custom physics – the most accurate simulation of a piston engine for X-Plane! The simulation models the mass flows of air and fuel through every part of the engine in real time. Air enters the engine through the air filter, flows through ducts, passes obstacles like the throttle plate, burns the fuel and leaves the engine as exhaust gas. Pressures and temperatures are calculated in every section independently, all contributing to the different segments of the simulation. All engine parameters are tuned against a huge database of real engine log data to ensure maximum possible accuracy in all phases of flight. The entire engine simulation runs on a separate thread from the main simulator. This allows for the timing necessary for proper simulation, independent of sim frame-rate, but also ensures that the model has a near-zero performance impact on the simulator!
The electrical systems have also been intricately detailed, ensuring every last breaker and switch is modeled. The dual-batteries are simulated with a custom lead-acid battery simulation. The dual-alternator setup and Master Control Unit have been intricately tuned to interface with the rest of the simulation. All electrical busses and circuit breakers are individually simulated to provide for the most in-depth of simulation. All the intricacies of the SR electrical system including alternator drop at low RPM are modeled.
The fuel system has all been custom simulated, providing for unparalleled accuracy in-flight. It models all the details down to the fuel lines and injector nozzles! Fuel temperature is calculated and vapor is formed in the lines under the right environmental circumstances. This also allows for the recreation of all engine starting characteristics usually found on an aviation piston engine like normal, cold, hot, flooded and false starts. So be sure to understand the importance of your boost pump both on ground and in flight! The complex behavior of the engine driven and electric fuel pumps as well as the fuel manifold and metering unit are simulated. Changing bank and attitude of the aircraft affect sloshing in the tank, thus causing the indicated fuel quantity to differ.
The SRs also feature an engaging and beneficial maintenance, wear, and failure model. This aspect of the simulation makes sure that the plane is flown safely and without damage. Excessive wear will be affecting airframe performance and safety, addressed through a realistic concept of runtime-based and annual inspections. The entire wear and failures logic is built on top of the physics model for engine, airframe, and fuel systems. This also includes truly unique features like cylinder detonation driven by the physics engine. Tires flatten, brakes fade when hot, the propeller experiences FOD on unprepared surfaces and much more to discover. Probability distributions tuned with real-world data are used to reflect the increasing likelihood of failures with component runtime.
The flight model is designed with unparalleled accuracy. The tuning of the aerodynamic profile required hundreds of hours of careful tuning to accurately match the real-world characteristics. The model matches the aerodynamic quirks of the real aircraft to the limit of the simulator!
The tail number can be dynamically changed on the aircraft! There are many configuration options to make the plane yours – from changing the tail number color, placement, outlines, drop shadows, all the way to painting it on the wings!
The countless systems are all designed with persistence in mind – when you shut down the aircraft, you will return to it in the state in which it was left, the engine components will take their real times to cool. This encourages the proper care and handling of the aircraft, and shows the consequences of reckless flying. These systems are also designed to run on computers of many different specs.
All the systems are programmed in C/C++ using the X-Plane SDK. No compromises were made for simplicity. The plugins make significant use of multithreading to have the absolute minimum processes running on the main simulator thread, thus helping keep X-Plane performance at its maximum! The Entegra simulation is also very performance cautious. The avionics engine runs on threads separate from the main simulator and caches data as appropriate. Through our testing, performance exceeds that of the G1000 variants of the same aircraft.
X-Aviation and TorqueSim are pleased to announce the release of the BN-2T Turbine Islander v1.0.1 update. This update consists of a variety of bug fixes which we have integrated to improve the Turbine Islander, providing the most realistic X-Plane 11 Islander experience!
To Update: Download your installer here and re-install!
Here’s what’s changed in version 1.0.1:
Improvements / New Features:
Bug Fixes:
As always, thank you for supporting TorqueSim and X-Aviation. We appreciate your feedback and support!
TorqueSim and X-Aviation are excited to announce the release of the BN-2T Turbine Islander for X-Plane 11! It is equipped with 2 Allison 250 turboprop engines, has a 1500 pound useful load with full tanks, and can carry nine passengers. It has a 730 nautical mile maximum range and 170-knot cruising speed which gives the BN-2T Turbine Islander an even more diverse range of missions than the BN-2B.
The aircraft is available for $34.95 on X-Aviation, here. If you have already purchased the TorqueSim BN-2B Islander, you are eligible for a discount, bringing the price to $19.95. Check your email for an email from X-Aviation with instructions.
We also now have a bundle containing the TorqueSim BN-2B and BN-2T Islanders. Add both to your cart and use the coupon code 5798be55 when checking out to receive the bundle pricing of $54.95 ($15 off!).
Thank you for supporting TorqueSim! We hope you enjoy the BN-2T Turbine Islander as much as we did making it for you.
###
TorqueSim and X-Aviation are excited to announce the release of the Turbine Islander this Friday (January 29th)!
We’re pleased to finally present our rendition of the BN-2T to you.
What began as a simple conversion grew into a completely new aircraft. This is the culmination of efforts spanning nearly four months, including updates to the 3d model, textures, texture mapping, FMOD sound pack, plugins, flight model, and many more small fixes and changes. If you enjoyed the BN-2, you’ll find the turbine version an absolute joy to fly!
You can see our preview flight of the aircraft here!
Many of the upgrades built for the 2T will also find their way into our BN-2 in the near future in the form of update 1.2. We very much look forward to sending that out as well.
We’ll share final details for the Turbine Islander throughout the days prior to release. If you haven’t subscribed to our email list, make sure to subscribe here so you can stay up to date with all our projects!
You can also find us on our Discord server and all the usual social media sites!
Update 25 Jan 2021:
Regarding pricing and release logistics:
All prices are in USD.
If you have any questions or want to discuss the release, join in at the announcement post on the forums here.
Here are some other great screenshots showing off the new visuals!
###
We would like to thank everyone who submitted for their great entries! There were many fantastic screenshots! The three winners were picked by the TorqueSim team, with the following prizes:
###
We have released the version 1.1.1 update for the SR22 Series and the version 1.0.1 update for the SR20. All customers who have purchased either aircraft up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update(s). We have made this a very simple process! For those that purchase either aircraft from today forward, your purchased download will already be updated version.
What if I didn’t get the update e-mail?
1. Login to your X-Aviation account here
2. Find your original SR22 Series and/or SR20 download and re-download the file. It will download as the latest version!
SR22 Series Improvements / Bug Fixes:
SR20 Improvements / Bug Fixes:
As always, thanks for supporting TorqueSim and X-Aviation. We appreciate your feedback and support!
We are looking to expand our team of programmers, and perhaps add someone to aid in our customer experience. If any of these positions below of interest, consider applying to join the team!
If you have any questions, email careers@torquesim.com and we will get back to you.
Systems Developer
Avionics Developer
Customer Experience Specialist
These positions are all contractor positions, you will be responsible for setting your own hours, providing your own equipment, and you will work from your own home. Please contact us if you have any more questions.
Written by Ulrich Oetzel, Islander Lead Developer, TorqueSim 3D Artist
This is a project I’ve wanted to do for a long, long time.
I’m sure some of you remember the old freeware FS9 Islanders by Marcel Kuhnt. Later came Flight1’s offering for FSX. While I enjoyed both of these very much, I distinctly recall always waiting for a Turbine Islander to show up. I loved and still love that plane.
It certainly made an impression on me. You could hear its twin Allison 250’s from what seemed like miles away, and the noise would build into a deafening scream when it came rolling across the apron. It was louder than a King Air, and most certainly louder than the 206’s and 402’s I knew! Little me would always cover his ears to shut out the noise.
At any rate, the years rolled on. The old 2T got sold a short while before the aging fleet was replaced entirely by Kodiaks, and I never heard anything about it again. Much in the same way, there was never any further talk of FSX (this is pre-P3D still) Islanders getting made, much less the turbine variant.
Which brings us neatly to my first entry: The trusty old 2B Islander. I grew tired of waiting. Tired of waiting for Flight1 to move their old model to X-Plane; tired of waiting for somebody to make it. Eventually, I came to the conclusion that “if you want something done, you should do it yourself” – or something along those lines. The end result of that was the TorqueSim Islander, which will soon be on version 1.2, with some serious upgrades over 1.1.
Now, I had always intended to make a 2T conversion of that aircraft. Even when I first joined TS, I knew that the Turbine Islander was somewhere in the future.
If only I had known. What started as a relatively simple conversion spiraled into extensive and intense reworks of the 3d model, the flight model, paint kit, interior, and myriad other items that needed improvement or alteration.
Now, with the project time dragging out (by no means a bad thing: more time means better quality), the 2T is essentially a completely new aircraft. It shares some minor features with our original model, in some places uses bits and pieces of the old textures, but it’s a whole different plane. Even the flight characteristics are much improved over the previous iterations.
All this also has benefits for version 1.2 our piston BN-2 Islander.
The new interior of the 2T can be retrofitted almost 1:1 to the older model. New interior textures, better UV mapping and texel density, new 3d models in the interior, all that comes benefit of the work on the 2T.
The changes extend to the exterior of the plane. Old repaints will of course remain compatible, however new textures on the fuselage and wing offer improved visuals, with better rivet work and cleaner joins. The default paint schemes have already been updated to match the new standard, and the new paint kits will support the new version of the exterior textures.
All this is a rather long winded way of saying we have a BN-2T Turbine Islander coming very SOONâ„¢ alongside a huge update 1.2 for the BN-2B.
We’re very excited to bring you both of these aircraft, and hope you’ll enjoy flying them as much as we enjoy making them!
As per usual, questions, suggestions, comments, and the like are welcome. Come find us on our Discord server, and don’t forget to follow us on Twitter for regular updates and more screenshots!
In the meantime, we’ve prepared some pictures of the new Turbine Islander to tide you over while you wait. Enjoy!
TorqueSim, X-Aviation, and RealSimGear are excited to announce the Take Command! SR20 has arrived and is ready to join your hangar! Don’t be fooled by imitations. THIS is the SR20 simulation flight schools will be using! The systems simulation along with 3D modeling is incredible. There’s no other SR20 on the sim market like it. This is the perfect addition to the Take Command! SR22 Series.
While on the surface, the SR20 seems quite similar to the SR22, there is much more changed than what immediately meets the eye. We have worked to develop a fully custom engine model to implement the Continental IO-360-ES engine, with all its proper behaviors and quirks. With the systems, we had to go in and make the systems match a proper G3. The 3D model throughout is significantly revamped to match. This aircraft will be the perfect addition to any simmer’s hangar!
The Take Command! SR20 is designed to work perfectly with the RealSimGear G1000 and Cirrus Perspective Hardware. Learn more about the hardware options here!
The aircraft is sold separately from the SR22 Series. A discounted upgrade price was emailed to everyone who already purchased the SR22 Series before today.
# # #