Islander 1.1 Update: Coming Soon!

We’ve been hard at work preparing a major update for the Islander since its initial release! Our philosophy at TorqueSim is to make the absolute best product we can, and to that end we’ve taken time and considerable effort to prepare the Islander Version 1.1, which represents a massive improvement over the original in all areas.

With this part of the project now on the home stretch, we decided it’s time to share some of the improvements we’ve made with you.

First off, we’re very proud to say that we’ve been able to fix or resolve all bugs reported to us so far, and many more that showed up in the course of our own continued work on the project. Thank you so much to everybody who contributed reports, contacted us about issues, and offered solutions! So many of these bugs would’ve just slipped by us if not for our dedicated beta team and all of you, flying the Islander out there in the wild.

Probably one of the most anticipated additions to our Islander comes in the form of integration for RXP’s GTN simulations (RXP GNSs were compatible on launch, for anybody wondering). From 1.1 onwards, the Islander can make use of both the GTN750 and the 650, either separately or both at the same time, in both the regular and G5 versions of the aircraft.

BN-2 Islander Cockpit Night Lighting, shown with RealityXP GTN750, GTN650, and AFM G5 (sold separately)

In addition, we’ve integrated the excellent Avitab plugin, including a way to move it to various locations within the cockpit. It’ll start out hidden on every flight, but a quick click to the center of the glareshield edge should bring it right up when you need it.

In our quest to increase the performance of the Islander on all systems, we’ve undertaken some serious texture optimization, which should render the need for a 2K texture pack obsolete. The new textures retain full 4K format where needed, while selectively downsizing performance-intensive normal maps. Heavier reliance on LIT textures also permits night flights and cockpit lighting with little to no performance impact. A total of only 4 HDR lights have been retained in places where they make sense.

BN-2 Islander Cockpit, shown with RealityXP GTN750, GTN650, and AFM G5 (sold separately)

Following some requests to make the overhead utility lights functional… that’s exactly what we’ve done! The utility lights are now fully operational, with individual HDR lights attached to them. No more searching for those overhead switches in the dark.

The other two HDR lights are used in the pilot’s row cabin lights. It made little sense to bake the LIT textures here, as these lights can interact with certain parts of the cockpit, however they should have very little impact on performance.

Further optimization could be achieved in the 3d meshes of the Islander. Many parts contained unnecessarily high numbers of polygons contributing nothing to the overall appearance of the aircraft. These have been eliminated, reduced, remodeled, or otherwise repaired. You should see a marked improvement in framerates in certain areas.

Thanks to the combination of texture and mesh optimization, we’ve brought the size of the objects folder for the Islander down to just over 500 MB (including all objects and textures), from over 1 GB before. Needless to say, these are techniques we intend to apply to future projects.

We could go on and on and on about all the little things we’ve changed and improved for this version, but instead, here’s a quick list of some other improvements:

  • Expanded UI with more options for both the aircraft and the passengers
  • Manuals now contain useful charts for operating the Islander, including gross weight limitations, take off and landing distances, and cruise data
  • Cockpit switches are much more mouse friendly now, and we’ve eliminated the ‘click-and-drag’ style clickspots entirely
  • Addition of a CSL package

And last, but not least, a quick reminder that the Islander Screenshot Competition is still going on! We’ve had some excellent submissions so far, and participants have the chance to win their choice of either the TorqueSim Pocket Rocket, AFM M20 Collection, or both of Attitude Simulations “Gate to the Great Lakes” sceneries! There will be three winners. See the competition page for official rules and details. If you haven’t submitted a screenshot yet, now’s your chance, as the contest will end at the end of the month (May 31st)!

SR22 Development Update 5

Aerodynamics is one of many reasons why we all love X-Plane. That’s also why, just like with the engine, aerodynamics on the TorqueSim SR22 have been designed to take full advantage of the simulator’s capabilities and get as close as possible to the real world equivalent. Therefore a professional flight model of the SR22 was created by X-Aerodynamics in 2018 – over many months of work using all available resources and documents. It is up to the most recent standards and greatly benefits of the flight model improvements introduced with version 11.41 of the simulator and is ready for 11.50.

Key features

  • Highly accurate cruise speeds and rates of climb
  • Precise matching of stall speeds and glide ratio
  • Correct take-off and landing distances
  • Spot-on shape of the aircraft body to supply the most accurate input for X-Plane´s flight model effects
  • Accurate control surface areas and deflections for realistic turn rates

Special features

A stack of custom airfoils ships with the flight model to resemble the scimitar-shaped propeller as well as the Roncz wing profile introduced with G3 of the SR22 which has some interesting characteristics:

Cuffed Wing Design

This term refers to the non-continuous leading edge with its characteristic droop on about the outboard half. Thus the outboard section features a lower angle of incidence than the inboard section and is still flying while the inboard part is already stalled.

Stall Strips

The real wing offers stall strips to complete the cuff effect, and our airfoil polars contain modifications in the places where these are located to accurately account for their effect. Stall strips are small attachments mounted at the leading edge located on the wing´s root, triangular in shape. At high angles of attack, they trip the laminar boundary layer at a location where stall is most favorable to onset, causing earlier flow separation and consequently a sooner stall than on the outer wing portions.

Together with the cuffed wing design, the SR22 wing is engineered to stall from inboard to outboard, allowing for maximum roll control and spin prevention way into the stall.

BN-2 Islander Development Update 1

It’s been close to two weeks since we announced the Islander as a TorqueSim project, and we figured it’s time to give you a look at what has happened since.

Last time we showed you pictures, our Islander wore Cape Air’s iconic dark blue livery. This week, we’re featuring VAL’s striking orange/blue combo in our exterior shots:

What’s more, we’re finally ready to show off the interior and panel. We elected to withhold pictures of these parts the last time, knowing we had yet to add many of the details that give this aircraft its character: The BN-2 has been in service for over half a century, and we wanted our model to reflect some of this history.

Islanders fly all over the world. Whether rain or shine, snow, or tropical heat, short jungle strips, or large international airports, these aircraft serve in some of the most difficult conditions known in aviation. For this reason, we’ve added a highly capable avionics package, dual gps, but also the redundancy of full gauge sets for both pilot and copilot.

And while our screenshots show off the traditional steam gauges, we have also done testing on a version making use of AFM’s G5 instrumentation. What’s more, our Islander features a full set of circuit breakers with accurate amperages (taken straight from an actual Islander Parts Catalog).

They’re integrated with a powerful custom-coded electrical system which far exceeds X-Plane’s in scope and capability. A custom KFC 225 autopilot system and Garmin-like transponder round out the package.

She’ll take you anywhere you want to go, reliably.

Finally, we’re pleased to announce that beta testing of this project is planned to begin shortly.

For more updates, follow this blog, or sign into the AFM Discord server. We’ll also be sharing some unpublished screenshots on our server, and we’re always available for questions, suggestions, or just to chat.

Stay safe in these trying times, friends. Our thoughts go out to all of you, and we hope this crisis will be over soon.

In Development: BN-2 Islander

For all your bush-flying passenger-carrying cargo-hauling air-taxiing needs, TorqueSim are proud to present the legendary BN-2 Islander for X-Plane 11!

Initially started independently of TorqueSim, the inclusion of this beautiful bird into the new TS development pipeline has allowed for rapid progress and the seamless integration of custom systems, as well as boosting the quality of the 3D models and textures significantly!

This aircraft will feature a high quality model, PBR textures throughout, a full custom electrical system with working circuit breakers, support for the AFM G5 avionics on launch, and of course the fantastic roar of its O-540s will be rendered in beautiful FMOD!

All that, and more to come as we plan to update and improve our product throughout its lifetime!

To stay up to date with what’s going on, don’t forget to follow this blog, the AFM Discord, and keep a close eye on the various X-Plane forums! Stay tuned for more dev updates, screenshots, and insights, and of course for the big moment when our plane is available to fly on X-Aviation!

For any questions, suggestions, or just to chat: Hit us up @Random’93 (models/textures) @Coop (systems) and @Not_Steaven (FMOD sounds) on the AFM/TorqueSim Discord (Join at afms.im/discord)!

To learn more, check out the page on our website: https://torques.im/islander

We hope you’re as excited as we are to finally fly this plane!

SR22 Development Update 3

It has been a few weeks since the last update and we are excited to share all the progress we have made!

First off, we now have the SR22 3D model integrated and flying in-sim! This is a huge milestone for us, as this means we will soon be entering our closed beta stage. 

We are also excited to announce that another developer has joined our team, Marius Bohn! Marius has been working on an engine model for the IO-550 for over a year, and we are in the process of integrating the custom engine model, custom oxygen system, custom anti-ice system, and more.

We have put together a preview of our current progress on the FMOD sound pack here:

SR22 Development Update 2

It has been another week of work on the SR22!

This week, we will show previews of the interior and demonstrate the many features of the electrical system that is being simulated, even beyond the individual circuit breakers.

Interior Previews

Electrical System

The electrical system is complex, but important to be accurate. We have simulated many different aspects of the system:

  • Electrical Sources
    • Battery 1 and 2
    • Alternator 1 and 2
  • Electrical Distribution Busses
    • Main Distribution Bus 1/2
    • Essential Distribution Bus
  • Electrical Busses
    • Main Bus 1/2/3
    • Avionics Bus
    • Essential Bus 1/2
    • Non-Essential Bus
    • A/C Bus 1/2

With the accurate representation of these many different busses (and associated circuit breakers), we can ensure a proper simulation of the avionics/systems in all the many different potential configurations imposed by mismanagement or failures – providing a robust platform to train upon.

Here is a diagram we are using in the system’s development, where the connections between distribution busses and general busses are shown in different colors.

SR22 Development Update 1

After another week of hard work, we are excited to show some new screenshots and provide some more information regarding our development progress of the SR22 G3 GTS.

First off, we are excited to announce that the SR22TN G3 will come bundled with the SR22! The turbocharged variant of the SR22 will allow the option for faster cruise speeds and higher cruising altitudes.

G1000 Perspective System (Work in Progress):

G1000 Custom Engine Page
G1000 Custom Engine Sidebar
G1000 Custom Checklists

In Development: SR22 G3 GTS

TorqueSim and RealSimGear are excited to announce our next aircraft for X-Plane 11 – the SR22 G3 GTS! 

The SR22 will be entering internal testing in the coming weeks, with a release to follow currently forecasted to be in late Q1 2020. The SR22 is the culmination of months of work to revamp all our development practices to ensure the highest level of fidelity and accuracy!

We will be posting more information about the SR22 weekly until release, make sure to follow our website to stay up to date!

Features

  • G1000 Perspective customizations to the Laminar X1000
    • Synthetic Vision (using Saso Kiselkov’s Synthetic Vision, as implemented in HotStart’s TBM900 and TorqueSim’s Pocket Rocket)
    • Custom engine page and engine sidebar
    • Lean-assist functionality
    • Checklists
    • Top-bar customizations (% Power, Distance, etc)
    • Custom boot sequence including “Know Your Limits” and fuel adjustments
    • Designed to interface with RealSimGear’s G1000 hardware, especially their G1000 Perspective Package
  • Fully-custom electrical system
    • Dual-battery and dual-alternator simulated
    • All 11 electrical busses individually simulated
    • All 48 circuit breakers functional
  • High-fidelity flight model created by Austin Meyer of Laminar Research
  • Insanely detailed 3D model
  • Full PBR 4K Texturing
  • Highly immersive custom captured FMOD
  • Custom Tail-Number configuration utility
  • Persistant systems
  • Fully custom C++ plugin using the X-Plane SDK for maximum performance
  • ….And many more features to be announced soon!

Pocket Rocket 1.0.1 Update Released

We have released the version 1.0.1 update for the Pocket Rocket. We have made this a very simple process! For those that purchase the Pocket Rocket from today forward, your purchased download will already be updated to version 1.0.1 for you.

How do I update?

1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php

2. Find your original Pocket Rocket download and re-download the file. It will download as the latest version!
 
What’s New / Changed:

  • New Beacon Light object
  • New Cabin Light object
  • G1000 Engine/System Page ITT scaling fixed
  • G1000 Fuel Quantity metric units based on load manager setting
  • Checklist state tracker adjusted
  • Flap overspeed settings adjusted
  • ITT tuned
  • fmod volume fix & tuning
  • Aircraft menu drag handles improved
  • Igniter sensitivity reduced
  • Random failures should be less frequent
  • Negative fuel weights prevented on load manager
  • Added “-” button for custom tail numbers with hyphens in the tail number interface
  • Oxygen refill button added to aircraft menu
  • G5 auto off enabled
  • Auto Transponder swap to ALT mode to mimic G1000
  • Synthetic vision failure with no AHRS overlapping on G5 fixed
  • Yaw Damper improved
  • G1000 Bezel-less popups added (afm/pr/cmd/popup/PFD_NOBEZEL /MFD_NOBEZEL)
  • Aileron flutter on autopilot addressed

As always, thanks for being a customer of TorqueSim and X-Aviation. We appreciate your feedback and support!


Enjoy these latest updates, and stay tuned to the forum and our discord as we continually announce the latest happenings.