SR22 Development Update 3

It has been a few weeks since the last update and we are excited to share all the progress we have made!

First off, we now have the SR22 3D model integrated and flying in-sim! This is a huge milestone for us, as this means we will soon be entering our closed beta stage. 

We are also excited to announce that another developer has joined our team, Marius Bohn! Marius has been working on an engine model for the IO-550 for over a year, and we are in the process of integrating the custom engine model, custom oxygen system, custom anti-ice system, and more.

We have put together a preview of our current progress on the FMOD sound pack here:

SR22 Development Update 2

It has been another week of work on the SR22!

This week, we will show previews of the interior and demonstrate the many features of the electrical system that is being simulated, even beyond the individual circuit breakers.

Interior Previews

Electrical System

The electrical system is complex, but important to be accurate. We have simulated many different aspects of the system:

  • Electrical Sources
    • Battery 1 and 2
    • Alternator 1 and 2
  • Electrical Distribution Busses
    • Main Distribution Bus 1/2
    • Essential Distribution Bus
  • Electrical Busses
    • Main Bus 1/2/3
    • Avionics Bus
    • Essential Bus 1/2
    • Non-Essential Bus
    • A/C Bus 1/2

With the accurate representation of these many different busses (and associated circuit breakers), we can ensure a proper simulation of the avionics/systems in all the many different potential configurations imposed by mismanagement or failures – providing a robust platform to train upon.

Here is a diagram we are using in the system’s development, where the connections between distribution busses and general busses are shown in different colors.

SR22 Development Update 1

After another week of hard work, we are excited to show some new screenshots and provide some more information regarding our development progress of the SR22 G3 GTS.

First off, we are excited to announce that the SR22TN G3 will come bundled with the SR22! The turbocharged variant of the SR22 will allow the option for faster cruise speeds and higher cruising altitudes.

G1000 Perspective System (Work in Progress):

G1000 Custom Engine Page
G1000 Custom Engine Sidebar
G1000 Custom Checklists

In Development: SR22 G3 GTS

TorqueSim and RealSimGear are excited to announce our next aircraft for X-Plane 11 – the SR22 G3 GTS! 

The SR22 will be entering internal testing in the coming weeks, with a release to follow currently forecasted to be in late Q1 2020. The SR22 is the culmination of months of work to revamp all our development practices to ensure the highest level of fidelity and accuracy!

We will be posting more information about the SR22 weekly until release, make sure to follow our website to stay up to date!

Features

  • G1000 Perspective customizations to the Laminar X1000
    • Synthetic Vision (using Saso Kiselkov’s Synthetic Vision, as implemented in HotStart’s TBM900 and TorqueSim’s Pocket Rocket)
    • Custom engine page and engine sidebar
    • Lean-assist functionality
    • Checklists
    • Top-bar customizations (% Power, Distance, etc)
    • Custom boot sequence including “Know Your Limits” and fuel adjustments
    • Designed to interface with RealSimGear’s G1000 hardware, especially their G1000 Perspective Package
  • Fully-custom electrical system
    • Dual-battery and dual-alternator simulated
    • All 11 electrical busses individually simulated
    • All 48 circuit breakers functional
  • High-fidelity flight model created by Austin Meyer of Laminar Research
  • Insanely detailed 3D model
  • Full PBR 4K Texturing
  • Highly immersive custom captured FMOD
  • Custom Tail-Number configuration utility
  • Persistant systems
  • Fully custom C++ plugin using the X-Plane SDK for maximum performance
  • ….And many more features to be announced soon!

Pocket Rocket 1.1.0 Update Released

We have released version 1.1.0 update for the Pocket Rocket. We have made this a very simple process! For those that purchase the Pocket Rocket from today forward, your purchased download will already be updated to version 1.1.0 for you.

How do I update?

1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php

2. Find your original Pocket Rocket download and re-download the file. It will download as the latest version!
 
What’s New / Changed:

  • FEATURE: Environmental Control System
  • TWEAK: Updated FMOD with improved sounds
  • TWEAK: Additional decals added to cockpit to mimick regulated placards
  • TWEAK: Added JET-A icons to exterior
  • TWEAK: Revised Particle Effects
  • TWEAK: Added window seal texture
  • TWEAK: Added vents to the cabin

As always, thanks for being a customer of TorqueSim and X-Aviation. We appreciate your feedback and support!


Enjoy these latest updates, and stay tuned to the forum and our discord as we continually announce the latest happenings.

Pocket Rocket 1.0.2 Update Released

We have released the version 1.0.2 update for the Pocket Rocket. We have made this a very simple process! For those that purchase the Pocket Rocket from today forward, your purchased download will already be updated to version 1.0.2 for you.

How do I update?

1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php

2. Find your original Pocket Rocket download and re-download the file. It will download as the latest version!
 
What’s New / Changed:

  • FEATURE: FMOD revamped to sound even better! 
  • FEATURE: New “Mustang” livery included 
  • FEATURE: Optimizations throughout to improve performance 
  • BUG FIX: VR graphical artifacts should no longer appear with synthetic vision 
  • BUG FIX: Strobe spill on fuselage addressed 
  • BUG FIX: Sharp seams on glareshield addressed 
  • BUG FIX: Missing oxygen gauge glass added 
  • BUG FIX: G1000 MFD buttons getting stuck addressed 
  • BUG FIX: G1000 KG totalizer issues fixed 
  • TWEAK: Prop animation and disk tweaked to appear better 
  • TWEAK: Bushing added to tailwheel variant main gear 
  • TWEAK: PBR retouched 
  • TWEAK: Particle effects adjusted 
  • TWEAK: Additional 3D and texture touchups 
  • TWEAK: Inertial separator annunciator added

As always, thanks for being a customer of TorqueSim and X-Aviation. We appreciate your feedback and support!


Enjoy these latest updates, and stay tuned to the forum and our discord as we continually announce the latest happenings.

Pocket Rocket 1.0.1 Update Released

We have released the version 1.0.1 update for the Pocket Rocket. We have made this a very simple process! For those that purchase the Pocket Rocket from today forward, your purchased download will already be updated to version 1.0.1 for you.

How do I update?

1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php

2. Find your original Pocket Rocket download and re-download the file. It will download as the latest version!
 
What’s New / Changed:

  • New Beacon Light object
  • New Cabin Light object
  • G1000 Engine/System Page ITT scaling fixed
  • G1000 Fuel Quantity metric units based on load manager setting
  • Checklist state tracker adjusted
  • Flap overspeed settings adjusted
  • ITT tuned
  • fmod volume fix & tuning
  • Aircraft menu drag handles improved
  • Igniter sensitivity reduced
  • Random failures should be less frequent
  • Negative fuel weights prevented on load manager
  • Added “-” button for custom tail numbers with hyphens in the tail number interface
  • Oxygen refill button added to aircraft menu
  • G5 auto off enabled
  • Auto Transponder swap to ALT mode to mimic G1000
  • Synthetic vision failure with no AHRS overlapping on G5 fixed
  • Yaw Damper improved
  • G1000 Bezel-less popups added (afm/pr/cmd/popup/PFD_NOBEZEL /MFD_NOBEZEL)
  • Aileron flutter on autopilot addressed

As always, thanks for being a customer of TorqueSim and X-Aviation. We appreciate your feedback and support!


Enjoy these latest updates, and stay tuned to the forum and our discord as we continually announce the latest happenings.

The Pocket Rocket has Landed!

The Pocket Rocket by TorqueSim has been released – Get it now from X-Aviation!

The result of months of development, this aircraft is the perfect addition to any X-Plane hangar!

A highly detailed simulation of a PT-6 equipped Pocket Rocket originally inspired by Thomas Dietrich. This aircraft comes with a simulated G1000 that gets its internal Synthetic Vision code from the infamous Hot Start TBM 900, includes a simulated Garmin G5, numerous liveries and a maintenance and failure simulation. FMOD sounds are also included to give you that extra edge! 

Highlighted Features

  • Retractable Tricycle Gear Variant and Fixed Tailwheel Variants 
  • Highly detailed 3D model
  • Full PBR 4K Texturing
  • Custom Systems, including:
     • Fully custom electrical system
     • Custom engine start system
     • Custom fuel manager
     • Custom lighting
  • Customized G1000 with:
     • Custom Engine parameter sidebars
     • Custom annunciators
     • Integrated checklists
     • Synthetic Vision – licensed from HotStart
  • Custom G5 Backup Attitude Indicator (PFD only)
  • Custom Tail Number config utility
  • High-fidelity FMOD sound pack
  • Maintenance and Failure simulation
  • Custom Load Manager
  • Persistent systems
  • Fully custom C++ Plugin using the X-Plane SDK
  • Includes 11 liveries, a Blank Livery & Paint-kit

The Pocket Rocket is Cleared to Land!

TorqueSim and X-Aviation are excited to announce the release of the Pocket Rocket will be this weekend!

The Pocket Rocket will be available starting midnight Saturday morning (Eastern Time Zone) exclusively on X-Aviation. The price will be announced soon.

The Pocket Rocket is a lightweight, PT6 powered beast! We have modeled two variants: a retractable-tricycle configuration and a fixed tailwheel version. Both have empty weights of near 1,000 pounds and are equipped with the 715 ESHP PT6A-28 engine. With the equipped Oxygen system, you can take this plane to FL250 and cruise for hours! In the retract version, cruise speeds of up to Mach 0.6 can be reached!

Features:

  • Retractable Tricycle Gear Variant and Fixed Tailwheel Variants
  • Highly detailed 3D model
  • Full PBR 4K Texturing
  • Custom Systems, including:
    • Fully custom electrical system
    • Custom engine start system
    • Custom fuel manager
    • Custom lighting
  • Customized G1000 with:
    • Custom Engine parameter sidebars
    • Custom annunciators
    • Integrated checklists
    • Synthetic Vision – licensed from HotStart
  • Custom G5 Backup Attitude Indicator (PFD only)
  • Custom Tail Number config utility
  • High-fidelity FMOD sound pack
  • Maintenance and Failure simulation
  • Custom Load Manager
  • Persistent systems
  • Fully custom C++ Plugin using the X-Plane SDK
  • Includes 11 liveries, a Blank Livery & Paint-kit

The Pocket Rocket will be available starting midnight Saturday morning (Eastern Time Zone) exclusively on X-Aviation. The price will be announced soon.

TORQUESIM is hiring!

TORQUESIM is excited to announce that we are looking to expand our team! TORQUESIM is a joint-venture between Advanced Flight Modeling Simulation, LLC. and Attitude Simulations. All submissions will be privately reviewed by these companies. There are multiple positions open, with multiple openings. If you have experience in multiple fields, you may apply to multiple positions on the same application.

If you have any questions, email cooper@torquesim.com and steaven@torquesim.com and we will get back to you.


Apply Here: https://torques.im/CUwsoH


Assistant 3D Artist

  • Responsible for creation of 3D mesh, exporting, and interfacing with X-Plane manipulators.
  • Experience required in field, not necessarily in X-Plane related modeling.
  • We use Blender for 3D modeling. Experience with this or similar tools is required. Must be willing to learn and use Blender.
  • Candidates are expected to be driven to learn and become better through the help of the team as a whole.
  • At least 10 hours per week required availability.
  • Commission pay determined based on projects worked on.

3D Animator

  • Responsible for animations of our 3D models for our aircraft
  • We use Blender for animation. Experience with this or similar tools is required. Must be willing to learn and use Blender.
  • Candidates are expected to be driven to learn and become better through the help of the team as a whole.
  • At least 10 hours per week required availability.
  • Commission pay determined based on projects worked on.

Systems Programmer

  • Responsible for creation of systems for aircraft. These may include: fuel, electrical, engines, hydraulics, etc.
  • Experience required in programming field, X-Plane programming experience recommended.
  • Our aircraft are coded in C/C++ using the X-Plane SDK. Experience with this is recommended, but not required.
  • Candidates are expected to be driven to learn and become productive with C/C++ within a reasonable time period.
  • At least 10 hours per week required availability.
  • Commission pay determined based on projects worked on.

Avionics Programmer

  • Responsible for creation of avionics for aircraft. These may include digital displays, flight management computers, and menu interfaces.
  • Experience required in GUI programming, X-Plane programming experience recommended.
  • Our aircraft are coded in C/C++ using the X-Plane SDK. Experience with this is recommended, but not required.
  • Candidates are expected to be driven to learn and become productive with C/C++ within a reasonable time period.
  • At least 10 hours per week required availability.
  • Commission pay determined based on projects worked on.

Sound Engineer

  • Responsible for creation of sound profiles in X-Plane.
  • Experience required with sound creation and FMOD or similar tools.
  • Our aircraft use FMOD. Experience with this is recommended, but not required.
  • At least 5 hours per week required availability.
  • Commission pay determined based on projects worked on.

Marketing and Customer Support

  • Would help create marketing graphics and materials
  • Would help moderate and expand our social media presence
  • Knowledge of our aircraft is required to provide initial customer support
  • Commission or flat-rate pay determined on a case-by-case basis